#ifndef NS3_SIMULATOR_HPP
#define NS3_SIMULATOR_HPP
-#include "ns3_interface.hpp"
+#include "simgrid/s4u/Host.hpp"
+#include "src/surf/network_ns3.hpp"
+#include <ns3/node.h>
#include <ns3/tcp-socket-factory.h>
#include <cstdint>
+class NetPointNs3 {
+public:
+ static simgrid::xbt::Extension<simgrid::kernel::routing::NetPoint, NetPointNs3> EXTENSION_ID;
+
+ explicit NetPointNs3();
+ int node_num;
+ ns3::Ptr<ns3::Node> ns3Node_;
+};
+
+XBT_PUBLIC void ns3_initialize(std::string TcpProtocol);
+XBT_PUBLIC void ns3_simulator(double max_seconds);
+XBT_PUBLIC void ns3_add_link(NetPointNs3* src, NetPointNs3* dst, double bw, double lat);
+XBT_PUBLIC void ns3_add_cluster(const char* id, double bw, double lat);
+
class XBT_PRIVATE SgFlow {
public:
- SgFlow(uint32_t totalBytes, simgrid::surf::NetworkNS3Action* action);
+ SgFlow(uint32_t total_bytes, simgrid::kernel::resource::NetworkNS3Action* action);
// private:
std::uint32_t bufferedBytes_ = 0;
std::uint32_t remaining_;
std::uint32_t totalBytes_;
bool finished_ = false;
- simgrid::surf::NetworkNS3Action* action_;
+ simgrid::kernel::resource::NetworkNS3Action* action_;
};
void StartFlow(ns3::Ptr<ns3::Socket> sock, const char* to, uint16_t port_number);
-static inline std::string transformSocketPtr(ns3::Ptr<ns3::Socket> localSocket)
+static inline std::string transformSocketPtr(ns3::Ptr<ns3::Socket> local_socket)
{
std::stringstream sstream;
- sstream << localSocket;
+ sstream << local_socket;
return sstream.str();
}