+ for(i=0; i<number_of_constraints; i++) {
+ /* Should be useless because of the
+ calloc but it seems to help valgrind... */
+ var->cnsts[i].element_set_hookup.next = NULL;
+ var->cnsts[i].element_set_hookup.prev = NULL;
+ var->cnsts[i].active_element_set_hookup.next = NULL;
+ var->cnsts[i].active_element_set_hookup.prev = NULL;
+ var->cnsts[i].constraint = NULL;
+ var->cnsts[i].variable = NULL;
+ var->cnsts[i].value = 0.0;
+ }