void AppSide::handle_deadlock_check(const s_mc_message_t*) const
{
- auto* engine = kernel::EngineImpl::get_instance();
+ const auto* engine = kernel::EngineImpl::get_instance();
const auto& actor_list = engine->get_actor_list();
bool deadlock = not actor_list.empty() && std::none_of(begin(actor_list), end(actor_list), [](const auto& kv) {
return mc::actor_is_enabled(kv.second);