#include <map>
#include <memory>
-struct s_smx_process_exit_fun_t {
- std::function<void(bool, void*)> fun;
- void* arg;
-};
-
namespace simgrid {
namespace kernel {
namespace actor {
std::exception_ptr exception_;
bool finished_ = false;
- bool blocked_ = false; /* FIXME this field is never set to true. Either use it or remove it. */
bool suspended_ = false;
activity::ActivityImplPtr waiting_synchro = nullptr; /* the current blocking synchro if any */
std::list<activity::ActivityImplPtr> comms; /* the current non-blocking communication synchros */
s_smx_simcall simcall;
- std::vector<s_smx_process_exit_fun_t> on_exit; /* list of functions executed when the process dies */
+ /* list of functions executed when the process dies */
+ std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit =
+ std::make_shared<std::vector<std::function<void(bool)>>>();
- std::function<void()> code;
+ std::function<void()> code_;
simix::Timer* kill_timer = nullptr;
private:
std::atomic_int_fast32_t refcount_{0};
public:
+ int get_refcount() { return refcount_; }
friend void intrusive_ptr_add_ref(ActorImpl* actor)
{
// std::memory_order_relaxed ought to be enough here instead of std::memory_order_seq_cst
/* S4U/implem interfaces */
private:
s4u::Actor piface_; // Our interface is part of ourselves
+
+ void undaemonize();
+
public:
s4u::ActorPtr iface() { return s4u::ActorPtr(&piface_); }
s4u::Actor* ciface() { return &piface_; }
ActorImpl* start(const simix::ActorCode& code);
static ActorImplPtr create(const std::string& name, const simix::ActorCode& code, void* data, s4u::Host* host,
- std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor);
+ const std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor);
static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host,
- std::unordered_map<std::string, std::string>* properties);
+ const std::unordered_map<std::string, std::string>* properties);
static void detach();
void cleanup();
void exit();
activity::ActivityImplPtr sleep(double duration);
/** Ask the actor to throw an exception right away */
void throw_exception(std::exception_ptr e);
+
+ /** execute the pending simcall -- must be called from the maestro context */
+ void simcall_handle(int value);
};
class ProcessArg {
void* data = nullptr;
s4u::Host* host = nullptr;
double kill_time = 0.0;
- std::shared_ptr<std::unordered_map<std::string, std::string>> properties = nullptr;
+ std::shared_ptr<const std::unordered_map<std::string, std::string>> properties = nullptr;
bool auto_restart = false;
bool daemon_ = false;
+ /* list of functions executed when the process dies */
+ const std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit;
+
ProcessArg() = default;
explicit ProcessArg(const std::string& name, const std::function<void()>& code, void* data, s4u::Host* host,
explicit ProcessArg(s4u::Host* host, ActorImpl* actor)
: name(actor->get_name())
- , code(actor->code)
+ , code(actor->code_)
, data(actor->get_user_data())
, host(host)
, kill_time(actor->get_kill_time())
, auto_restart(actor->has_to_auto_restart())
, daemon_(actor->is_daemon())
+ , on_exit(actor->on_exit)
{
properties.reset(actor->get_properties(), [](decltype(actor->get_properties())) {});
}
SynchroList;
XBT_PUBLIC void create_maestro(const std::function<void()>& code);
+XBT_PUBLIC int get_maxpid();
} // namespace actor
} // namespace kernel
} // namespace simgrid
extern void (*SMPI_switch_data_segment)(simgrid::s4u::ActorPtr actor);
-XBT_PRIVATE void SIMIX_process_sleep_destroy(simgrid::kernel::activity::SleepImplPtr synchro);
-
#endif