bool suspended_ = false;
activity::ActivityImplPtr waiting_synchro = nullptr; /* the current blocking synchro if any */
std::list<activity::ActivityImplPtr> comms; /* the current non-blocking communication synchros */
s_smx_simcall simcall;
bool suspended_ = false;
activity::ActivityImplPtr waiting_synchro = nullptr; /* the current blocking synchro if any */
std::list<activity::ActivityImplPtr> comms; /* the current non-blocking communication synchros */
s_smx_simcall simcall;
- std::vector<s_smx_process_exit_fun_t> on_exit; /* list of functions executed when the process dies */
+ /* list of functions executed when the process dies */
+ std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit =
+ std::make_shared<std::vector<std::function<void(bool)>>>();
friend void intrusive_ptr_add_ref(ActorImpl* actor)
{
// std::memory_order_relaxed ought to be enough here instead of std::memory_order_seq_cst
friend void intrusive_ptr_add_ref(ActorImpl* actor)
{
// std::memory_order_relaxed ought to be enough here instead of std::memory_order_seq_cst
ActorImpl* start(const simix::ActorCode& code);
static ActorImplPtr create(const std::string& name, const simix::ActorCode& code, void* data, s4u::Host* host,
ActorImpl* start(const simix::ActorCode& code);
static ActorImplPtr create(const std::string& name, const simix::ActorCode& code, void* data, s4u::Host* host,
static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host,
static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host,
activity::ActivityImplPtr sleep(double duration);
/** Ask the actor to throw an exception right away */
void throw_exception(std::exception_ptr e);
activity::ActivityImplPtr sleep(double duration);
/** Ask the actor to throw an exception right away */
void throw_exception(std::exception_ptr e);
ProcessArg() = default;
explicit ProcessArg(const std::string& name, const std::function<void()>& code, void* data, s4u::Host* host,
ProcessArg() = default;
explicit ProcessArg(const std::string& name, const std::function<void()>& code, void* data, s4u::Host* host,
explicit ProcessArg(s4u::Host* host, ActorImpl* actor)
: name(actor->get_name())
explicit ProcessArg(s4u::Host* host, ActorImpl* actor)
: name(actor->get_name())
, data(actor->get_user_data())
, host(host)
, kill_time(actor->get_kill_time())
, auto_restart(actor->has_to_auto_restart())
, daemon_(actor->is_daemon())
, data(actor->get_user_data())
, host(host)
, kill_time(actor->get_kill_time())
, auto_restart(actor->has_to_auto_restart())
, daemon_(actor->is_daemon())