#include <string>
#include <unordered_map>
-XBT_PUBLIC void simcall_run_kernel(std::function<void()> const& code);
-XBT_PUBLIC void simcall_run_blocking(std::function<void()> const& code);
+namespace simgrid {
+namespace kernel {
+namespace actor {
+
+class Transition {
+public:
+ virtual bool fireable()
+ {
+ return true;
+ } // whether this transition can currently be taken (if not, it could block the process)
+ virtual bool visible() { return true; } // whether the model-checker should pay any attention to this simcall
+ virtual std::string to_string() = 0;
+ virtual std::string dot_label() = 0;
+};
+} // namespace actor
+} // namespace kernel
+} // namespace simgrid
+
+XBT_PUBLIC void simcall_run_kernel(std::function<void()> const& code, simgrid::kernel::actor::Transition* t);
+XBT_PUBLIC void simcall_run_blocking(std::function<void()> const& code, simgrid::kernel::actor::Transition* t);
namespace simgrid {
namespace kernel {
* you may need to wait for that mutex to be unlocked by its current owner.
* Potentially blocking simcall must be issued using simcall_blocking(), right below in this file.
*/
-template <class F> typename std::result_of<F()>::type simcall(F&& code)
+template <class F> typename std::result_of<F()>::type simcall(F&& code, Transition* t = nullptr)
{
// If we are in the maestro, we take the fast path and execute the
// code directly without simcall mashalling/unmarshalling/dispatch:
// conveniently handles the success/failure value for us.
typedef typename std::result_of<F()>::type R;
simgrid::xbt::Result<R> result;
- simcall_run_kernel([&result, &code] { simgrid::xbt::fulfill_promise(result, std::forward<F>(code)); });
+ simcall_run_kernel([&result, &code] { simgrid::xbt::fulfill_promise(result, std::forward<F>(code)); }, t);
return result.get();
}
*
* If your code never calls actor->simcall_answer() itself, the actor will never return from its simcall.
*/
-template <class F> typename std::result_of<F()>::type simcall_blocking(F&& code)
+template <class F> typename std::result_of<F()>::type simcall_blocking(F&& code, Transition* t = nullptr)
{
// If we are in the maestro, we take the fast path and execute the
// code directly without simcall mashalling/unmarshalling/dispatch:
// conveniently handles the success/failure value for us.
typedef typename std::result_of<F()>::type R;
simgrid::xbt::Result<R> result;
- simcall_run_blocking([&result, &code] { simgrid::xbt::fulfill_promise(result, std::forward<F>(code)); });
+ simcall_run_blocking([&result, &code] { simgrid::xbt::fulfill_promise(result, std::forward<F>(code)); }, t);
return result.get();
}
} // namespace actor