~CpuTiModel() override;
Cpu *createCpu(simgrid::s4u::Host *host, std::vector<double>* speedPerPstate, int core) override;
double nextOccuringEvent(double now) override;
void updateActionsState(double now, double delta) override;
~CpuTiModel() override;
Cpu *createCpu(simgrid::s4u::Host *host, std::vector<double>* speedPerPstate, int core) override;
double nextOccuringEvent(double now) override;
void updateActionsState(double now, double delta) override;