// that the next trigger would be the 2nd compute, hence ignoring the idle time
// during the recv call. By updating at the beginning of a compute, we can
// fix that. (If the cpu is not idle, this is not required.)
// that the next trigger would be the 2nd compute, hence ignoring the idle time
// during the recv call. By updating at the beginning of a compute, we can
// fix that. (If the cpu is not idle, this is not required.)
if (activity.get_host_number() == 1) { // We only run on one host
simgrid::s4u::Host* host = activity.get_host();
const simgrid::s4u::VirtualMachine* vm = dynamic_cast<simgrid::s4u::VirtualMachine*>(host);
if (activity.get_host_number() == 1) { // We only run on one host
simgrid::s4u::Host* host = activity.get_host();
const simgrid::s4u::VirtualMachine* vm = dynamic_cast<simgrid::s4u::VirtualMachine*>(host);