return SIMIX_process_count();
}
-/** @brief Return the PID of the current process.
- *
- * This function returns the PID of the currently running #msg_process_t.
- */
-int MSG_process_self_PID()
-{
- smx_actor_t self = SIMIX_process_self();
- return self == nullptr ? 0 : self->get_pid();
-}
-
-/** @brief Return the PPID of the current process.
- *
- * This function returns the PID of the parent of the currently running #msg_process_t.
- */
-int MSG_process_self_PPID()
-{
- return MSG_process_get_PPID(MSG_process_self());
-}
-
-/** @brief Return the name of the current process. */
-const char* MSG_process_self_name()
-{
- return SIMIX_process_self_get_name();
-}
-
-/** @brief Return the current process.
- *
- * This function returns the currently running #msg_process_t.
- */
-msg_process_t MSG_process_self()
-{
- return SIMIX_process_self()->ciface();
-}
-
/** @brief Add a function to the list of "on_exit" functions for the current process.
* The on_exit functions are the functions executed when your process is killed.
* You should use them to free the data used by your process.
simgrid::s4u::this_actor::on_exit(
[fun, data](bool failed) { fun(failed ? SMX_EXIT_FAILURE : SMX_EXIT_SUCCESS, data); });
}
-
-/** @brief Take an extra reference on that process to prevent it to be garbage-collected */
-XBT_PUBLIC void MSG_process_ref(msg_process_t process)
-{
- intrusive_ptr_add_ref(process);
-}
-/** @brief Release a reference on that process so that it can get be garbage-collected */
-XBT_PUBLIC void MSG_process_unref(msg_process_t process)
-{
- intrusive_ptr_release(process);
-}