* Rendez-vous point for network communications, similar to URLs on
* which you could post and retrieve data. Actually, the mailboxes are
* not involved in the communication once it starts, but only to find
- * the contact with which you want to communicate.
+ * the contact with which you want to communicate.
* Here are some mechanisms similar to the mailbox in other
* communication systems: The phone number, which allows the caller to
* starts to flow as soon as the sender posts it, even if the receiver
* did not post its recv() yet. This can obviously lead to bad
* simulation timings, as the simulated communications do not start at
- * the exact same time than the real ones.
- *
+ * the exact same time than the real ones.
+ *
* If the simulation timings are very important to you, you can
* declare a specific receiver to a given mailbox (with the function
* setReceiver()). That way, any send() posted to that mailbox will
/** Return the actor declared as permanent receiver, or nullptr if none **/
ActorPtr receiver();
+
+ /** Creates (but don't start) an emission to that mailbox */
+ CommPtr put_init();
+ /** Creates (but don't start) an emission to that mailbox */
+ CommPtr put_init(void* data, int simulatedByteAmount);
+ /** Creates and start an async emission to that mailbox */
+ CommPtr put_async(void* data, int simulatedByteAmount);
+
+ /** Blocking put */
+ void put(void* payload, double simulatedSize);
+ /** Blocking put with timeout */
+ void put(void* payload, double simulatedSize, double timeout);
+
+ /** Creates (but don't start) a reception onto that mailbox */
+ CommPtr get_init();
+ /** Creates and start an async reception to that mailbox */
+ CommPtr get_async(void** data);
+
+ /** Blocking reception */
+ void* get();
+ /** Blocking reception with timeout */
+ void* get(double timeout);
};
}} // namespace simgrid::s4u