namespace context {
// UContextFactory
-Context* UContextFactory::create_context(std::function<void()> code, void_pfn_smxprocess_t cleanup, smx_actor_t process)
+Context* UContextFactory::create_context(std::function<void()> code, void_pfn_smxprocess_t cleanup, smx_actor_t actor)
{
- return new_context<UContext>(std::move(code), cleanup, process, this);
+ return new_context<UContext>(std::move(code), cleanup, actor, this);
}
// UContext
-UContext::UContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t process,
+UContext::UContext(std::function<void()> code, void_pfn_smxprocess_t cleanup_func, smx_actor_t actor,
SwappedContextFactory* factory)
- : SwappedContext(std::move(code), cleanup_func, process, factory)
+ : SwappedContext(std::move(code), cleanup_func, actor, factory)
{
/* if the user provided a function for the process then use it, otherwise it is the context for maestro */
if (has_code()) {
#if SIMGRID_HAVE_MC
if (MC_is_active() && has_code()) {
- MC_register_stack_area(get_stack(), process, &(this->uc_), smx_context_usable_stack_size);
+ MC_register_stack_area(get_stack(), actor, &(this->uc_), smx_context_usable_stack_size);
}
#endif
}