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close gforge bug 18137 (allow different stack sizes): that was possible since years...
[simgrid.git] / src / kernel / EngineImpl.cpp
index 779a7b0..28f993c 100644 (file)
@@ -1,23 +1,62 @@
-/* Copyright (c) 2016-2017. The SimGrid Team. All rights reserved.          */
+/* Copyright (c) 2016-2020. The SimGrid Team. All rights reserved.          */
 
 /* This program is free software; you can redistribute it and/or modify it
  * under the terms of the license (GNU LGPL) which comes with this package. */
 
 #include "src/kernel/EngineImpl.hpp"
+#include "simgrid/Exception.hpp"
+#include "simgrid/kernel/routing/NetPoint.hpp"
+#include "simgrid/kernel/routing/NetZoneImpl.hpp"
 #include "simgrid/s4u/Host.hpp"
-#include "src/kernel/routing/NetPoint.hpp"
-#include "src/kernel/routing/NetZoneImpl.hpp"
+#include "src/kernel/resource/DiskImpl.hpp"
+#include "src/simix/smx_private.hpp"
+#include "src/surf/StorageImpl.hpp"
+#include "src/surf/network_interface.hpp"
+#include "src/surf/xml/platf.hpp" // FIXME: KILLME. There must be a better way than mimicking XML here
 
 namespace simgrid {
 namespace kernel {
 
-EngineImpl::EngineImpl() = default;
 EngineImpl::~EngineImpl()
 {
-  sg_host_exit(); // Hosts should be part of the engine, at some point
-  delete netRoot_;
+  /* Since hosts_ is a std::map, the hosts are destroyed in the lexicographic order, which ensures that the output is
+   * reproducible.
+   */
+  while (not hosts_.empty())
+    hosts_.begin()->second->destroy();
+
+  /* Also delete the other data */
+  delete netzone_root_;
   for (auto const& kv : netpoints_)
     delete kv.second;
+
+  for (auto const& kv : storages_)
+    if (kv.second)
+      kv.second->destroy();
+
+  for (auto const& kv : links_)
+    if (kv.second)
+      kv.second->destroy();
 }
+
+void EngineImpl::load_deployment(const std::string& file)
+{
+  sg_platf_exit();
+  sg_platf_init();
+
+  surf_parse_open(file);
+  surf_parse();
+  surf_parse_close();
 }
+
+void EngineImpl::register_function(const std::string& name, const actor::ActorCodeFactory& code)
+{
+  registered_functions[name] = code;
 }
+void EngineImpl::register_default(const actor::ActorCodeFactory& code)
+{
+  default_function = code;
+}
+
+} // namespace kernel
+} // namespace simgrid