+
+void CpuAction::resume(){
+ Action::State previous = get_state();
+ onStateChange(this, previous);
+ Action::resume();
+}
+
+void CpuAction::set_state(Action::State state)
+{
+ Action::State previous = get_state();
+ Action::set_state(state);
+ onStateChange(this, previous);
+}
+/** @brief returns a list of all CPUs that this action is using */