Action::State Action::get_state() const
{
- if (state_set_ == model_->get_ready_action_set())
- return Action::State::ready;
+ if (state_set_ == model_->get_inited_action_set())
+ return Action::State::inited;
if (state_set_ == model_->get_running_action_set())
return Action::State::running;
if (state_set_ == model_->get_failed_action_set())
return Action::State::failed;
if (state_set_ == model_->get_done_action_set())
return Action::State::done;
- return Action::State::not_in_the_system;
+ return Action::State::ignored;
}
void Action::set_state(Action::State state)
{
simgrid::xbt::intrusive_erase(*state_set_, *this);
switch (state) {
- case Action::State::ready:
- state_set_ = model_->get_ready_action_set();
+ case Action::State::inited:
+ state_set_ = model_->get_inited_action_set();
break;
case Action::State::running:
state_set_ = model_->get_running_action_set();