#ifndef SIMGRID_S4U_ENGINE_HPP
#define SIMGRID_S4U_ENGINE_HPP
+#include <string>
+#include <utility>
+#include <vector>
+
#include <xbt/base.h>
+#include <xbt/functional.hpp>
+
+#include <simgrid/simix.hpp>
#include <simgrid/s4u/forward.hpp>
namespace simgrid {
+namespace kernel {
+class EngineImpl;
+}
namespace s4u {
/** @brief Simulation engine
*
* This class is an interface to the simulation engine.
*/
XBT_PUBLIC_CLASS Engine {
+private:
+ ~Engine();
+
public:
/** Constructor, taking the command line parameters of your main function */
Engine(int *argc, char **argv);
+ /** Finalize the default engine and all its dependencies */
+ static void shutdown();
+
/** @brief Load a platform file describing the environment
*
* The environment is either a XML file following the simgrid.dtd formalism, or a lua file.
void loadPlatform(const char *platf);
/** Registers the main function of an actor that will be launched from the deployment file */
- void register_function(const char*name, int (*code)(int,char**));
+ void registerFunction(const char*name, int (*code)(int,char**));
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
* It is used for trace-based simulations (see examples/msg/actions).
*/
- void register_default(int (*code)(int,char**));
+ void registerDefault(int (*code)(int,char**));
/** @brief Load a deployment file and launch the actors that it contains */
void loadDeployment(const char *deploy);
/** @brief Retrieve the simulation time */
static double getClock();
+ /** @brief Retrieve the engine singleton */
+ static s4u::Engine *instance();
+
+ /** @brief Retrieve the root netzone, containing all others */
+ simgrid::s4u::NetZone* netRoot();
+
+ /** @brief Retrieve the netzone of the given name (or nullptr if not found) */
+ simgrid::s4u::NetZone* netzoneByNameOrNull(const char* name);
+
+ /** @brief Retrieve the netcard of the given name (or nullptr if not found) */
+ simgrid::kernel::routing::NetPoint* netpointByNameOrNull(const char* name);
+ void netpointList(std::vector<simgrid::kernel::routing::NetPoint*> * list);
+ void netpointRegister(simgrid::kernel::routing::NetPoint * card);
+ void netpointUnregister(simgrid::kernel::routing::NetPoint * card);
+
+ template<class F>
+ void registerFunction(const char* name)
+ {
+ simgrid::simix::registerFunction(name, [](std::vector<std::string> args){
+ return simgrid::simix::ActorCode([args] {
+ F code(std::move(args));
+ code();
+ });
+ });
+ }
+
+ template<class F>
+ void registerFunction(const char* name, F code)
+ {
+ simgrid::simix::registerFunction(name, [code](std::vector<std::string> args){
+ return simgrid::simix::ActorCode([code,args] {
+ code(std::move(args));
+ });
+ });
+ }
+
+ simgrid::kernel::EngineImpl* pimpl;
+
+private:
+ static s4u::Engine *instance_;
};
-}} // namespace simgrid::sgo
+
+/** Callback fired when the platform is created (ie, the xml file parsed),
+ * right before the actual simulation starts. */
+extern XBT_PRIVATE xbt::signal<void()> onPlatformCreated;
+
+/** Callback fired when the main simulation loop ends, just before MSG_run (or similar) ends */
+extern XBT_PRIVATE xbt::signal<void()> onSimulationEnd;
+
+/** Callback fired when the time jumps into the future */
+extern XBT_PRIVATE xbt::signal<void(double)> onTimeAdvance;
+}} // namespace simgrid::s4u
#endif /* SIMGRID_S4U_ENGINE_HPP */