-/* Copyright (c) 2009-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2009-2019. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
// UContextFactory
Context* UContextFactory::create_context(std::function<void()> code, void_pfn_smxprocess_t cleanup, smx_actor_t process)
{
- if (parallel_)
- return new_context<ParallelUContext>(std::move(code), cleanup, process, this);
- else
- return new_context<UContext>(std::move(code), cleanup, process, this);
+ return new_context<UContext>(std::move(code), cleanup, process, this);
}
#endif
UContext::make_ctx(&this->uc_, UContext::smx_ctx_sysv_wrapper, this);
} else {
- if (process != nullptr && get_maestro() == nullptr)
- set_maestro(this);
+ set_maestro(this); // save maestro for run_all()
}
#if SIMGRID_HAVE_MC
#endif
}
-UContext::~UContext() = default;
-
// The name of this function is currently hardcoded in the code (as string).
// Do not change it without fixing those references as well.
void UContext::smx_ctx_sysv_wrapper(int i1, int i2)
{
UContext* to = static_cast<UContext*>(to_);
ASAN_ONLY(void* fake_stack = nullptr);
- ASAN_ONLY(to->asan_ctx_ = from);
- ASAN_START_SWITCH(from->asan_stop_ ? nullptr : &fake_stack, to->asan_stack_, to->asan_stack_size_);
+ ASAN_ONLY(to->asan_ctx_ = this);
+ ASAN_START_SWITCH(this->asan_stop_ ? nullptr : &fake_stack, to->asan_stack_, to->asan_stack_size_);
swapcontext(&this->uc_, &to->uc_);
- ASAN_FINISH_SWITCH(fake_stack, &from->asan_ctx_->asan_stack_, &from->asan_ctx_->asan_stack_size_);
-}
-
-// ParallelUContext
-
-/** Run one particular simulated process on the current thread.
- *
- * Only applied to the N first elements of the parmap array, where N is the amount of worker threads in the parmap.
- * See ParallelUContext::run_all for details.
- */
-void ParallelUContext::resume()
-{
- // Save the thread number (my body) in an os-thread-specific area
- worker_id_ = threads_working_.fetch_add(1, std::memory_order_relaxed);
- // Save my current soul (either maestro, or one of the minions) in a permanent area
- SwappedContext* worker_context = static_cast<SwappedContext*>(self());
- workers_context_[worker_id_] = worker_context;
- // Switch my soul and the actor's one
- Context::set_current(this);
- worker_context->swap_into(this);
- // No body runs that soul anymore at this point, but it is stored in a safe place.
- // When the executed actor will do a blocking action, SIMIX_process_yield() will call suspend(), below.
+ ASAN_FINISH_SWITCH(fake_stack, &this->asan_ctx_->asan_stack_, &this->asan_ctx_->asan_stack_size_);
}
-/** Yield
- *
- * This function is called when a simulated process wants to yield back to the maestro in a blocking simcall,
- * ie in SIMIX_process_yield().
- *
- * Actually, it does not really yield back to maestro, but directly into the next executable actor.
- *
- * This makes the parmap::apply awkward (see ParallelUContext::run_all()) because it only apply regularly
- * on the few first elements of the array, but it saves a lot of context switches back to maestro,
- * and directly forth to the next executable actor.
- */
-void ParallelUContext::suspend()
-{
- // Get some more work to directly swap into the next executable actor instead of yielding back to the parmap
- boost::optional<smx_actor_t> next_work = parmap_->next();
- SwappedContext* next_context;
- if (next_work) {
- // There is a next soul to embody (ie, another executable actor)
- XBT_DEBUG("Run next process");
- next_context = static_cast<ParallelUContext*>(next_work.get()->context_);
- } else {
- // All actors were run, go back to the parmap context
- XBT_DEBUG("No more processes to run");
- // worker_id_ is the identity of my body, stored in thread_local when starting the scheduling round
- next_context = workers_context_[worker_id_];
- // When given that soul, the body will wait for the next scheduling round
- }
-
- // Get the next soul to run, either from another actor or the initial minion's one
- Context::set_current(next_context);
- this->swap_into(next_context);
-}
XBT_PRIVATE ContextFactory* sysv_factory()
{