#include <map>
#include <memory>
-namespace simgrid {
-namespace kernel {
-namespace actor {
+namespace simgrid::kernel::actor {
class ProcessArg;
/*------------------------- [ ActorIDTrait ] -------------------------*/
class XBT_PUBLIC ActorIDTrait {
- xbt::string name_;
- aid_t pid_ = 0;
- aid_t ppid_ = -1;
+ std::string name_;
+ aid_t pid_ = 0;
+ aid_t ppid_ = -1;
+
+ static unsigned long maxpid_;
public:
- explicit ActorIDTrait(std::string name, aid_t ppid);
- const xbt::string& get_name() const { return name_; }
+ explicit ActorIDTrait(const std::string& name, aid_t ppid);
+ const std::string& get_name() const { return name_; }
const char* get_cname() const { return name_.c_str(); }
aid_t get_pid() const { return pid_; }
aid_t get_ppid() const { return ppid_; }
+
+ static unsigned long get_maxpid() { return maxpid_; }
+ // In MC mode, the application sends this pointer to the MC
+ static unsigned long* get_maxpid_addr() { return &maxpid_; }
};
-XBT_PUBLIC unsigned long get_maxpid();
-XBT_PUBLIC unsigned long* get_maxpid_addr(); // In MC mode, the application sends this pointers to the MC
/*------------------------- [ ActorRestartingTrait ] -------------------------*/
class XBT_PUBLIC ActorRestartingTrait {
friend activity::MailboxImpl;
public:
- ActorImpl(xbt::string name, s4u::Host* host, aid_t ppid);
+ ActorImpl(std::string name, s4u::Host* host, aid_t ppid);
ActorImpl(const ActorImpl&) = delete;
ActorImpl& operator=(const ActorImpl&) = delete;
~ActorImpl();
- /** Retrieve the actor implementation from its PID (or nullptr if non-existent) */
- static ActorImpl* by_pid(aid_t pid);
-
static ActorImpl* self();
double get_kill_time() const;
void set_kill_time(double kill_time);
std::atomic_int_fast32_t refcount_{0};
public:
- int get_refcount() const { return refcount_; }
+ int get_refcount() const { return static_cast<int>(refcount_); }
friend void intrusive_ptr_add_ref(ActorImpl* actor)
{
// This whole memory consistency semantic drives me nuts.
XBT_PUBLIC void create_maestro(const std::function<void()>& code);
-} // namespace actor
-} // namespace kernel
-} // namespace simgrid
+} // namespace simgrid::kernel::actor
#endif