/** Return the actor declared as permanent receiver, or nullptr if none **/
ActorPtr receiver();
+
+ /** Creates (but don't start) an emission to that mailbox */
+ CommPtr put_init();
+ /** Creates (but don't start) an emission to that mailbox */
+ CommPtr put_init(void* data, int simulatedByteAmount);
+ /** Creates and start an async emission to that mailbox */
+ CommPtr put_async(void* data, int simulatedByteAmount);
+
+ /** Blocking put */
+ void put(void* payload, double simulatedSize);
+ /** Blocking put with timeout */
+ void put(void* payload, double simulatedSize, double timeout);
+
+ /** Creates (but don't start) a reception onto that mailbox */
+ CommPtr get_init();
+ /** Creates and start an async reception to that mailbox */
+ CommPtr get_async(void** data);
+
+ /** Blocking reception */
+ void* get();
+ /** Blocking reception with timeout */
+ void* get(double timeout);
};
}} // namespace simgrid::s4u