+ static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; }
+ actor::ActorCodeFactory get_function(const std::string& name)
+ {
+ auto res = registered_functions.find(name);
+ if (res == registered_functions.end())
+ return default_function;
+ else
+ return res->second;
+ }