- simgrid::s4u::Actor::createActor("compute", simgrid::s4u::Host::by_name("Fafard"), executor);
-
- while (simgrid::s4u::Engine::getClock() < 100) {
- if (activity)
- XBT_INFO("activity remaining duration: %g", activity->getRemains());
- simgrid::s4u::this_actor::sleep_for(1);
- }
-
- simgrid::s4u::this_actor::sleep_for(10000);
+ XBT_INFO("Create one monitored task, and wait for it");
+ simgrid::s4u::ExecPtr activity = simgrid::s4u::Actor::self()->exec_async(1e9);
+ simgrid::s4u::Actor::createActor("monitor 1", simgrid::s4u::Host::by_name("Tremblay"), monitor, activity);
+ activity->wait(); // This blocks until the activity is over
+ XBT_INFO("The monitored task is over. Let's start 3 of them now.");
+ simgrid::s4u::Actor::createActor("monitor 2", simgrid::s4u::Host::by_name("Jupiter"), monitor,
+ simgrid::s4u::Actor::self()->exec_async(1e9));
+ simgrid::s4u::Actor::createActor("monitor 3", simgrid::s4u::Host::by_name("Ginette"), monitor,
+ simgrid::s4u::Actor::self()->exec_async(1e9));
+ simgrid::s4u::Actor::createActor("monitor 4", simgrid::s4u::Host::by_name("Bourassa"), monitor,
+ simgrid::s4u::Actor::self()->exec_async(1e9));
+ XBT_INFO("All activities are started; finish now");
+ // Waiting execution activities is not mandatory: they go to completion once started
+
+ // No memory is leaked here: activities are automatically refcounted, thanks to C++ smart pointers