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Remove the stateful model-checking from the archive. It's not working anymore
[simgrid.git] / src / mc / api / State.cpp
index cc85d8c..0082e67 100644 (file)
@@ -10,6 +10,7 @@
 #include "src/mc/api/strategy/UniformStrategy.hpp"
 #include "src/mc/explo/Exploration.hpp"
 #include "src/mc/mc_config.hpp"
+#include "xbt/random.hpp"
 
 #include <algorithm>
 #include <boost/range/algorithm.hpp>
@@ -24,7 +25,6 @@ State::State(RemoteApp& remote_app) : num_(++expended_states_)
 {
   XBT_VERB("Creating a guide for the state");
 
-  srand(_sg_mc_random_seed);
   
   if (_sg_mc_strategy == "none")
     strategy_ = std::make_shared<BasicStrategy>();
@@ -32,26 +32,20 @@ State::State(RemoteApp& remote_app) : num_(++expended_states_)
     strategy_ = std::make_shared<MaxMatchComm>();
   else if (_sg_mc_strategy == "min_match_comm")
     strategy_ = std::make_shared<MinMatchComm>();
-  else if (_sg_mc_strategy == "uniform") 
+  else if (_sg_mc_strategy == "uniform") {
+    xbt::random::set_mersenne_seed(_sg_mc_random_seed);  
     strategy_ = std::make_shared<UniformStrategy>();
+  }
   else
     THROW_IMPOSSIBLE;
 
   remote_app.get_actors_status(strategy_->actors_to_run_);
-
-#if SIMGRID_HAVE_STATEFUL_MC
-  /* Stateful model checking */
-  if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
-    system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
-                                                            *remote_app.get_remote_process_memory());
-#endif
 }
 
 State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
     : incoming_transition_(parent_state->get_transition_out()), num_(++expended_states_), parent_state_(parent_state)
 {
-    
-   if (_sg_mc_strategy == "none")
+  if (_sg_mc_strategy == "none")
     strategy_ = std::make_shared<BasicStrategy>();
   else if (_sg_mc_strategy == "max_match_comm")
     strategy_ = std::make_shared<MaxMatchComm>();
@@ -65,28 +59,20 @@ State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
 
   remote_app.get_actors_status(strategy_->actors_to_run_);
 
-#if SIMGRID_HAVE_STATEFUL_MC /* Stateful model checking */
-  if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
-    system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
-                                                            *remote_app.get_remote_process_memory());
-#endif
-
-  /* If we want sleep set reduction, copy the sleep set and eventually removes things from it */
-  if (_sg_mc_sleep_set) {
-    /* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
-     * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
-     * it is not explored*/
-    for (const auto& [aid, transition] : parent_state_->get_sleep_set()) {
-      if (not incoming_transition_->depends(transition.get())) {
-        sleep_set_.try_emplace(aid, transition);
-        if (strategy_->actors_to_run_.count(aid) != 0) {
-          XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
-          strategy_->actors_to_run_.at(aid).mark_done();
-        }
-      } else
-        XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<",
-                  transition->to_string().c_str(), incoming_transition_->to_string().c_str());
-    }
+  /* Copy the sleep set and eventually removes things from it: */
+  /* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
+   * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
+   * it is not explored*/
+  for (const auto& [aid, transition] : parent_state_->get_sleep_set()) {
+    if (not incoming_transition_->depends(transition.get())) {
+      sleep_set_.try_emplace(aid, transition);
+      if (strategy_->actors_to_run_.count(aid) != 0) {
+        XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
+        strategy_->actors_to_run_.at(aid).mark_done();
+      }
+    } else
+      XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<",
+                transition->to_string().c_str(), incoming_transition_->to_string().c_str());
   }
 }
 
@@ -184,7 +170,7 @@ std::unordered_set<aid_t> State::get_backtrack_set() const
 {
   std::unordered_set<aid_t> actors;
   for (const auto& [aid, state] : get_actors_list()) {
-    if (state.is_todo() or state.is_done()) {
+    if (state.is_todo() || state.is_done()) {
       actors.insert(aid);
     }
   }
@@ -249,12 +235,12 @@ void State::sprout_tree_from_parent_state()
                                            "deciding when to make subtrees in ODPOR is incorrect");
   xbt_assert((get_transition_in()->aid_ == min_process_node.value()->get_actor()) &&
                  (get_transition_in()->type_ == min_process_node.value()->get_action()->type_),
-             "We tried to make a subtree from a parent state who claimed to have executed `%s` "
-             "but whose wakeup tree indicates it should have executed `%s`. This indicates "
+             "We tried to make a subtree from a parent state who claimed to have executed `%s` on actor %ld"
+             "but whose wakeup tree indicates it should have executed `%s` on actor %ld. This indicates "
              "that exploration is not following ODPOR. Are you sure you're choosing actors "
              "to schedule from the wakeup tree?",
-             get_transition_in()->to_string(false).c_str(),
-             min_process_node.value()->get_action()->to_string(false).c_str());
+             get_transition_in()->to_string(false).c_str(), get_transition_in()->aid_,
+             min_process_node.value()->get_action()->to_string(false).c_str(), min_process_node.value()->get_actor());
   this->wakeup_tree_ = odpor::WakeupTree::make_subtree_rooted_at(min_process_node.value());
 }
 
@@ -292,7 +278,7 @@ void State::do_odpor_unwind()
     // works with ODPOR in the way we intend it to work. There is not a
     // good way to perform transition equality in SimGrid; instead, we
     // effectively simply check for the presence of an actor in the sleep set.
-    if (!get_actors_list().at(out_transition->aid_).has_more_to_consider())
+    if (not get_actors_list().at(out_transition->aid_).has_more_to_consider())
       add_sleep_set(std::move(out_transition));
   }
 }