#include "simgrid/s4u/Actor.hpp"
#include "src/simix/popping_private.h"
#include "xbt/swag.h"
-#include<list>
+#include <list>
typedef struct s_smx_process_exit_fun {
int_f_pvoid_pvoid_t fun;
void *arg;
-} s_smx_process_exit_fun_t, *smx_process_exit_fun_t;
+} s_smx_process_exit_fun_t;
+typedef s_smx_process_exit_fun_t* smx_process_exit_fun_t;
namespace simgrid {
namespace simix {
/* Refcounting */
private:
- std::atomic_int_fast32_t refcount_{1};
+ std::atomic_int_fast32_t refcount_{0};
+
public:
friend void intrusive_ptr_add_ref(ActorImpl* process)
{