":cpp:func:`simgrid::s4u::Engine::load_deployment()`")
.def("run", &Engine::run, "Run the simulation")
.def("register_actor",
- [](Engine*, const std::string& name, py::object fun_or_class) {
- simgrid::simix::register_function(
- name, [fun_or_class](std::vector<std::string> args) -> simgrid::simix::ActorCode {
- return [fun_or_class, args]() {
- try {
- /* Convert the std::vector into a py::tuple */
- py::tuple params(args.size() - 1);
- for (size_t i = 1; i < args.size(); i++)
- params[i - 1] = py::cast(args[i]);
+ [](Engine* e, const std::string& name, py::object fun_or_class) {
+ e->register_actor(name, [fun_or_class](std::vector<std::string> args) {
+ try {
+ /* Convert the std::vector into a py::tuple */
+ py::tuple params(args.size() - 1);
+ for (size_t i = 1; i < args.size(); i++)
+ params[i - 1] = py::cast(args[i]);
- py::object res = fun_or_class(*params);
+ py::object res = fun_or_class(*params);
- /* If I was passed a class, I just built an instance, so I need to call it now */
- if (py::isinstance<py::function>(res))
- res();
- } catch (py::error_already_set& ex) {
- if (ex.matches(pyForcefulKillEx)) {
- XBT_VERB("Actor killed");
- /* Stop here that ForcefulKill exception which was meant to free the RAII stuff on the stack */
- } else {
- throw;
- }
- }
- };
- });
+ /* If I was passed a class, I just built an instance, so I need to call it now */
+ if (py::isinstance<py::function>(res))
+ res();
+ } catch (py::error_already_set& ex) {
+ if (ex.matches(pyForcefulKillEx)) {
+ XBT_VERB("Actor killed");
+ /* Stop here that ForcefulKill exception which was meant to free the RAII stuff on the stack */
+ } else {
+ throw;
+ }
+ }
+ });
},
- "Registers the main function of an actor, see :cpp:func:`simgrid::s4u::Engine::register_function()`");
+ "Registers the main function of an actor, see :cpp:func:`simgrid::s4u::Engine::register_actor()`");
/* Class Host */
py::class_<simgrid::s4u::Host, std::unique_ptr<Host, py::nodelete>>(m, "Host", "Simulation Engine, see :ref:`class s4u::Host <API_s4u_Host>`")