/** Returns whether or not this actor has been daemonized or not **/
bool is_daemon() const;
+ static bool is_maestro();
/** Retrieves the name of that actor as a C++ string */
const simgrid::xbt::string& get_name() const;
XBT_PUBLIC void yield();
/** @brief kill the current actor. */
-XBT_PUBLIC void exit();
+XBT_ATTRIB_NORETURN XBT_PUBLIC void exit();
/** @brief Add a function to the list of "on_exit" functions of the current actor.
*