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fix test action ti-tracing, it needs to behave like a wait
[simgrid.git] / src / s4u / s4u_Actor.cpp
index 3635696..d4bd80d 100644 (file)
@@ -1,23 +1,24 @@
-/* Copyright (c) 2006-2021. The SimGrid Team. All rights reserved.          */
+/* Copyright (c) 2006-2022. The SimGrid Team. All rights reserved.          */
 
 /* This program is free software; you can redistribute it and/or modify it
  * under the terms of the license (GNU LGPL) which comes with this package. */
 
-#include "simgrid/Exception.hpp"
-#include "simgrid/actor.h"
-#include "simgrid/modelchecker.h"
-#include "simgrid/s4u/Actor.hpp"
-#include "simgrid/s4u/Exec.hpp"
-#include "simgrid/s4u/Host.hpp"
-#include "simgrid/s4u/VirtualMachine.hpp"
+#include <simgrid/Exception.hpp>
+#include <simgrid/actor.h>
+#include <simgrid/modelchecker.h>
+#include <simgrid/s4u/Actor.hpp>
+#include <simgrid/s4u/Engine.hpp>
+#include <simgrid/s4u/Exec.hpp>
+#include <simgrid/s4u/VirtualMachine.hpp>
+
 #include "src/include/mc/mc.h"
 #include "src/kernel/EngineImpl.hpp"
-#include "src/kernel/activity/ExecImpl.hpp"
+#include "src/kernel/actor/ActorImpl.hpp"
+#include "src/kernel/context/Context.hpp"
 #include "src/mc/mc_replay.hpp"
 #include "src/surf/HostImpl.hpp"
 
 #include <algorithm>
-#include <sstream>
 
 XBT_LOG_NEW_DEFAULT_SUBCATEGORY(s4u_actor, s4u, "S4U actors");
 
@@ -169,6 +170,12 @@ bool Actor::is_daemon() const
   return this->pimpl_->is_daemon();
 }
 
+bool Actor::is_maestro()
+{
+  const auto* self = kernel::actor::ActorImpl::self();
+  return self == nullptr || kernel::EngineImpl::get_instance()->is_maestro(self);
+}
+
 const simgrid::xbt::string& Actor::get_name() const
 {
   return this->pimpl_->get_name();
@@ -284,7 +291,7 @@ namespace this_actor {
  */
 bool is_maestro()
 {
-  return SIMIX_is_maestro();
+  return Actor::is_maestro();
 }
 
 void sleep_for(double duration)
@@ -423,6 +430,7 @@ void exit()
 {
   kernel::actor::ActorImpl* self = simgrid::kernel::actor::ActorImpl::self();
   simgrid::kernel::actor::simcall([self] { self->exit(); });
+  THROW_IMPOSSIBLE;
 }
 
 void on_exit(const std::function<void(bool)>& fun)
@@ -748,7 +756,7 @@ const char* sg_actor_self_get_name()
 
 void* sg_actor_self_get_data()
 {
-  return simgrid::s4u::Actor::self()->get_data();
+  return simgrid::s4u::Actor::self()->get_data<void>();
 }
 
 void sg_actor_self_set_data(void* userdata)
@@ -756,26 +764,11 @@ void sg_actor_self_set_data(void* userdata)
   simgrid::s4u::Actor::self()->set_data(userdata);
 }
 
-void* sg_actor_self_data() // XBT_ATTRIB_DEPRECATED_v330
-{
-  return sg_actor_self_get_data();
-}
-
-void sg_actor_self_data_set(void* userdata) // XBT_ATTRIB_DEPRECATED_v330
-{
-  sg_actor_self_set_data(userdata);
-}
-
 sg_actor_t sg_actor_self()
 {
   return simgrid::s4u::Actor::self();
 }
 
-void sg_actor_self_execute(double flops) // XBT_ATTRIB_DEPRECATED_v330
-{
-  simgrid::s4u::this_actor::execute(flops);
-}
-
 void sg_actor_execute(double flops)
 {
   simgrid::s4u::this_actor::execute(flops);
@@ -812,7 +805,7 @@ void sg_actor_unref(const_sg_actor_t actor)
 /** @brief Return the user data of a #sg_actor_t */
 void* sg_actor_get_data(const_sg_actor_t actor)
 {
-  return actor->get_data();
+  return actor->get_data<void>();
 }
 
 /** @brief Set the user data of a #sg_actor_t */
@@ -821,16 +814,6 @@ void sg_actor_set_data(sg_actor_t actor, void* userdata)
   actor->set_data(userdata);
 }
 
-void* sg_actor_data(const_sg_actor_t actor) // XBT_ATTRIB_DEPRECATED_v330
-{
-  return sg_actor_get_data(actor);
-}
-
-void sg_actor_data_set(sg_actor_t actor, void* userdata) // XBT_ATTRIB_DEPRECATED_v330
-{
-  sg_actor_set_data(actor, userdata);
-}
-
 /** @brief Add a function to the list of "on_exit" functions for the current actor.
  *  The on_exit functions are the functions executed when your actor is killed.
  *  You should use them to free the data used by your actor.