@ref examples/s4u/actor-migration/s4u-actor-migration.cpp \n
Actors can move or be moved from a host to another with the @ref migrate method.
+ - <b>Using Pstates on a host</b>
+ @ref examples/s4u/energy-pstate/s4u-energy-pstate.cpp\n
+ Show how define a set of pstates for a host and how the current
+ pstate can be accessed/changed with @ref getPstateSpeed and @ref sg_host_set_pstate.
+ See also the platform XML file for have a details on how to declare the CPU capacity for each pstate.
+
- <b>Yielding to other actor</b>.
@ref examples/s4u/actor-yield/s4u-actor-yield.c\n
The simgrid::s4u::this_actor::yield() function interrupts the
@example examples/s4u/app-token-ring/s4u-app-token-ring.cpp
@example examples/s4u/app-masterworker/s4u-app-masterworker.cpp
@example examples/s4u/app-pingpong/s4u-app-pingpong.cpp
+@example examples/s4u/energy-pstate/s4u-energy-pstate.cpp
@example examples/s4u/io-file-remote/s4u-io-file-remote.cpp
@example examples/s4u/io-raw-storage/s4u-io-raw-storage.cpp
@example examples/s4u/mutex/s4u-mutex.cpp