namespace s4u {
xbt::signal<void()> Engine::on_platform_creation;
xbt::signal<void()> Engine::on_platform_created;
+xbt::signal<void()> Engine::on_simulation_start;
xbt::signal<void()> Engine::on_simulation_end;
xbt::signal<void(double)> Engine::on_time_advance;
xbt::signal<void(void)> Engine::on_deadlock;
}
void Engine::run_until(double max_date) const
{
+ static bool callback_called = false;
+ if (not callback_called) {
+ on_simulation_start();
+ callback_called = true;
+ }
/* Clean IO before the run */
fflush(stdout);
fflush(stderr);