namespace s4u {
simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> s4u::Actor::onCreation;
+simgrid::xbt::signal<void(simgrid::s4u::ActorPtr)> s4u::Actor::onDestruction;
// ***** Actor creation *****
ActorPtr Actor::self()
simgrid::simix::kernelImmediate([this]() { pimpl_->daemonize(); });
}
+bool Actor::isDaemon()
+{
+ return this->pimpl_->isDaemon();
+}
+
const simgrid::xbt::string& Actor::getName() const
{
return this->pimpl_->getName();