- std::map<std::string, EntityValue*> values_;
- ValueType(std::string name, std::string alias, Type* father) : Type(name, alias, "", father){};
- ValueType(std::string name, Type* father) : Type(name, name, "", father){};
- virtual ~ValueType();
- void addEntityValue(std::string name, std::string color);
- void addEntityValue(std::string name);
- EntityValue* getEntityValue(std::string name);
+ std::map<std::string, EntityValue> values_;
+ ValueType(const std::string& name, const std::string& alias, Type* father) : Type(name, alias, "", father){};
+ ValueType(const std::string& name, Type* father) : Type(name, name, "", father){};
+ virtual ~ValueType() = default;
+ void add_entity_value(const std::string& name, const std::string& color);
+ void add_entity_value(const std::string& name);
+ EntityValue* get_entity_value(const std::string& name);