// No instance gets manually created; check also the smpirun.in script as
// this default name is used there as well (when the <actor> tag is generated).
static const std::string smpi_default_instance_name("smpirun");
-XBT_PRIVATE simgrid::config::Flag<double> smpi_wtime_sleep(
- "smpi/wtime", "Minimum time to inject inside a call to MPI_Wtime", 0.0);
static simgrid::config::Flag<double> smpi_init_sleep(
"smpi/init", "Time to inject inside a call to MPI_Init", 0.0);
if(smpi_init_sleep > 0)
simcall_process_sleep(smpi_init_sleep);
}
-
-double smpi_mpi_wtime(){
- double time;
- if (smpi_process()->initialized() != 0 && smpi_process()->finalized() == 0 && smpi_process()->sampling() == 0) {
- smpi_bench_end();
- time = SIMIX_get_clock();
- // to avoid deadlocks if used as a break condition, such as
- // while (MPI_Wtime(...) < time_limit) {
- // ....
- // }
- // because the time will not normally advance when only calls to MPI_Wtime
- // are made -> deadlock (MPI_Wtime never reaches the time limit)
- if(smpi_wtime_sleep > 0)
- simcall_process_sleep(smpi_wtime_sleep);
- smpi_bench_begin();
- } else {
- time = SIMIX_get_clock();
- }
- return time;
-}
-