+\subsection faq_SG_future Will SG come back in the maintained branch one day?
+
+Sure. In fact, we already have thought about a new and cleaner API:
+\verbatim
+void* SG_link_get_data(SG_link_t link);
+void SG_link_set_data(SG_link_t link, void *data);
+const char* SG_link_get_name(SG_link_t link);
+double SG_link_get_capacity(SG_link_t link);
+double SG_link_get_current_bandwidth(SG_link_t link);
+double SG_link_get_current_latency(SG_link_t link);
+
+SG_workstation_t SG_workstation_get_by_name(const char *name);
+SG_workstation_t* SG_workstation_get_list(void);
+int SG_workstation_get_number(void);
+void SG_workstation_set_data(SG_workstation_t workstation, void *data);
+void * SG_workstation_get_data(SG_workstation_t workstation);
+const char* SG_workstation_get_name(SG_workstation_t workstation);
+SG_link_t* SG_workstation_route_get_list(SG_workstation_t src, SG_workstation_t dst);
+int SG_workstation_route_get_size(SG_workstation_t src, SG_workstation_t dst);
+double SG_workstation_get_power(SG_workstation_t workstation);
+double SG_workstation_get_available_power(SG_workstation_t workstation);
+
+SG_task_t SG_task_create(const char *name, void *data, double amount);
+int SG_task_schedule(SG_task_t task, int workstation_nb,
+ SG_workstation_t **workstation_list, double *computation_amount,
+ double *communication_amount, double rate);
+
+void* SG_task_get_data(SG_task_t task);
+void SG_task_set_data(SG_task_t task, void *data);
+const char* SG_task_get_name(SG_task_t task);
+double SG_task_get_amount(SG_task_t task);
+double SG_task_get_remaining_amount(SG_task_t task);
+void SG_task_dependency_add(const char *name, void *data, SG_task_t src, SG_task_t dst);
+void SG_task_dependency_remove(SG_task_t src, SG_task_t dst);
+e_SG_task_state_t SG_task_state_get(SG_task_t task); /* e_SG_task_state_t can be either SG_SCHEDULED, SG_RUNNING, SG_DONE, or SG_FAILED */
+void SG_task_watch(SG_task_t task, e_SG_task_state_t state); /* SG_simulate will stop as soon as the state of this task is the one given in argument.
+ Watch-point is then automatically removed */
+void SG_task_unwatch(SG_task_t task, e_SG_task_state_t state);
+
+void SG_task_unschedule(SG_task_t task); /* change state and rerun.. */
+
+SG_task_t *SG_simulate(double how_long); /* returns a NULL-terminated array of SG_task_t whose state has changed */
+\endverbatim
+
+We're just looking for somebody to implement it... :)
+