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Various sonar cleanups
[simgrid.git] / src / mc / api / State.cpp
index 8894219..f537a48 100644 (file)
@@ -4,9 +4,15 @@
  * under the terms of the license (GNU LGPL) which comes with this package. */
 
 #include "src/mc/api/State.hpp"
+#include "src/mc/api/strategy/BasicStrategy.hpp"
+#include "src/mc/api/strategy/MaxMatchComm.hpp"
+#include "src/mc/api/strategy/MinMatchComm.hpp"
+#include "src/mc/api/strategy/UniformStrategy.hpp"
 #include "src/mc/explo/Exploration.hpp"
 #include "src/mc/mc_config.hpp"
+#include "xbt/random.hpp"
 
+#include <algorithm>
 #include <boost/range/algorithm.hpp>
 
 XBT_LOG_NEW_DEFAULT_SUBCATEGORY(mc_state, mc, "Logging specific to MC states");
@@ -17,72 +23,78 @@ long State::expended_states_ = 0;
 
 State::State(RemoteApp& remote_app) : num_(++expended_states_)
 {
-  remote_app.get_actors_status(actors_to_run_);
-
-  /* Stateful model checking */
-  if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
-    system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
-                                                            remote_app.get_remote_process_memory());
+  XBT_VERB("Creating a guide for the state");
+
+  if (_sg_mc_strategy == "none")
+    strategy_ = std::make_shared<BasicStrategy>();
+  else if (_sg_mc_strategy == "max_match_comm")
+    strategy_ = std::make_shared<MaxMatchComm>();
+  else if (_sg_mc_strategy == "min_match_comm")
+    strategy_ = std::make_shared<MinMatchComm>();
+  else if (_sg_mc_strategy == "uniform") {
+    xbt::random::set_mersenne_seed(_sg_mc_random_seed);
+    strategy_ = std::make_shared<UniformStrategy>();
+  } else
+    THROW_IMPOSSIBLE;
+
+  remote_app.get_actors_status(strategy_->actors_to_run_);
 }
 
-State::State(RemoteApp& remote_app, const State* previous_state)
-    : default_transition_(std::make_unique<Transition>()), num_(++expended_states_)
+State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
+    : incoming_transition_(parent_state->get_transition_out()), num_(++expended_states_), parent_state_(parent_state)
 {
-
-  remote_app.get_actors_status(actors_to_run_);
-
-  transition_ = default_transition_.get();
-
-  /* Stateful model checking */
-  if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
-    system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
-                                                            remote_app.get_remote_process_memory());
-
+  if (_sg_mc_strategy == "none")
+    strategy_ = std::make_shared<BasicStrategy>();
+  else if (_sg_mc_strategy == "max_match_comm")
+    strategy_ = std::make_shared<MaxMatchComm>();
+  else if (_sg_mc_strategy == "min_match_comm")
+    strategy_ = std::make_shared<MinMatchComm>();
+  else if (_sg_mc_strategy == "uniform")
+    strategy_ = std::make_shared<UniformStrategy>();
+  else
+    THROW_IMPOSSIBLE;
+  strategy_->copy_from(parent_state_->strategy_.get());
+
+  remote_app.get_actors_status(strategy_->actors_to_run_);
+
+  /* Copy the sleep set and eventually removes things from it: */
   /* For each actor in the previous sleep set, keep it if it is not dependent with current transition.
    * And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
    * it is not explored*/
-  for (auto& [aid, transition] : previous_state->get_sleep_set()) {
-
-    if (not previous_state->get_transition()->depends(&transition)) {
-
-      sleep_set_.emplace(aid, transition);
-      if (actors_to_run_.count(aid) != 0) {
+  for (const auto& [aid, transition] : parent_state_->get_sleep_set()) {
+    if (not incoming_transition_->depends(transition.get())) {
+      sleep_set_.try_emplace(aid, transition);
+      if (strategy_->actors_to_run_.count(aid) != 0) {
         XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
-
-        actors_to_run_.at(aid).mark_done();
+        strategy_->actors_to_run_.at(aid).mark_done();
       }
     } else
-      XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<",
-                transition.to_string().c_str(), previous_state->get_transition()->to_string().c_str());
+      XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<",
+                transition->to_string().c_str(), incoming_transition_->to_string().c_str());
   }
 }
 
 std::size_t State::count_todo() const
 {
-  return boost::range::count_if(this->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
+  return boost::range::count_if(this->strategy_->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
 }
 
-void State::mark_all_enabled_todo()
+std::size_t State::count_todo_multiples() const
 {
-  for (auto const& [aid, _] : this->get_actors_list()) {
-      if (this->is_actor_enabled(aid) and not is_actor_done(aid)) {
-      this->mark_todo(aid);
-    }
-  }
-}
+  size_t count = 0;
+  for (auto const& [_, actor] : strategy_->actors_to_run_)
+    if (actor.is_todo())
+      count += actor.get_times_not_considered();
 
-Transition* State::get_transition() const
-{
-  return transition_;
+  return count;
 }
 
 aid_t State::next_transition() const
 {
-  XBT_DEBUG("Search for an actor to run. %zu actors to consider", actors_to_run_.size());
-  for (auto const& [aid, actor] : actors_to_run_) {
+  XBT_DEBUG("Search for an actor to run. %zu actors to consider", strategy_->actors_to_run_.size());
+  for (auto const& [aid, actor] : strategy_->actors_to_run_) {
     /* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
     if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) {
-
       if (not actor.is_todo())
         XBT_DEBUG("Can't run actor %ld because it is not todo", aid);
 
@@ -100,15 +112,29 @@ aid_t State::next_transition() const
   return -1;
 }
 
-void State::execute_next(aid_t next)
+std::pair<aid_t, int> State::next_transition_guided() const
+{
+  return strategy_->next_transition();
+}
+
+aid_t State::next_odpor_transition() const
 {
+  return wakeup_tree_.get_min_single_process_actor().value_or(-1);
+}
+
+// This should be done in GuidedState, or at least interact with it
+std::shared_ptr<Transition> State::execute_next(aid_t next, RemoteApp& app)
+{
+  // First, warn the guide, so it knows how to build a proper child state
+  strategy_->execute_next(next, app);
+
   // This actor is ready to be executed. Execution involves three phases:
 
   // 1. Identify the appropriate ActorState to prepare for execution
   // when simcall_handle will be called on it
-  auto& actor_state                        = actors_to_run_.at(next);
+  auto& actor_state                        = strategy_->actors_to_run_.at(next);
   const unsigned times_considered          = actor_state.do_consider();
-  const auto* expected_executed_transition = actor_state.get_transition(times_considered);
+  const auto* expected_executed_transition = actor_state.get_transition(times_considered).get();
   xbt_assert(expected_executed_transition != nullptr,
              "Expected a transition with %u times considered to be noted in actor %ld", times_considered, next);
 
@@ -116,7 +142,7 @@ void State::execute_next(aid_t next)
 
   // 2. Execute the actor according to the preparation above
   Transition::executed_transitions_++;
-  auto* just_executed = mc_model_checker->handle_simcall(next, times_considered, true);
+  auto* just_executed = app.handle_simcall(next, times_considered, true);
   xbt_assert(just_executed->type_ == expected_executed_transition->type_,
              "The transition that was just executed by actor %ld, viz:\n"
              "%s\n"
@@ -130,11 +156,144 @@ void State::execute_next(aid_t next)
   //  2. what action actor `next` was able to take given `times_considered`
   // The latter update is important as *more* information is potentially available
   // about a transition AFTER it has executed.
-  transition_ = just_executed;
+  outgoing_transition_ = std::shared_ptr<Transition>(just_executed);
 
-  auto executed_transition = std::unique_ptr<Transition>(just_executed);
-  actor_state.set_transition(std::move(executed_transition), times_considered);
+  actor_state.set_transition(outgoing_transition_, times_considered);
+  app.wait_for_requests();
+
+  return outgoing_transition_;
+}
+
+std::unordered_set<aid_t> State::get_backtrack_set() const
+{
+  std::unordered_set<aid_t> actors;
+  for (const auto& [aid, state] : get_actors_list()) {
+    if (state.is_todo() || state.is_done()) {
+      actors.insert(aid);
+    }
+  }
+  return actors;
+}
 
-  mc_model_checker->get_exploration()->get_remote_app().wait_for_requests();
+std::unordered_set<aid_t> State::get_sleeping_actors() const
+{
+  std::unordered_set<aid_t> actors;
+  for (const auto& [aid, _] : get_sleep_set()) {
+    actors.insert(aid);
+  }
+  return actors;
 }
+
+std::unordered_set<aid_t> State::get_enabled_actors() const
+{
+  std::unordered_set<aid_t> actors;
+  for (const auto& [aid, state] : get_actors_list()) {
+    if (state.is_enabled()) {
+      actors.insert(aid);
+    }
+  }
+  return actors;
+}
+
+void State::seed_wakeup_tree_if_needed(const odpor::Execution& prior)
+{
+  // TODO: It would be better not to have such a flag.
+  if (has_initialized_wakeup_tree) {
+    XBT_DEBUG("Reached a node with the following initialized WuT:");
+    XBT_DEBUG("\n%s", wakeup_tree_.string_of_whole_tree().c_str());
+
+    return;
+  }
+  // TODO: Note that the next action taken by the actor may be updated
+  // after it executes. But we will have already inserted it into the
+  // tree and decided upon "happens-before" at that point for different
+  // executions :(
+  if (wakeup_tree_.empty()) {
+    // Find an enabled transition to pick
+    for (const auto& [_, actor] : get_actors_list()) {
+      if (actor.is_enabled()) {
+        // For each variant of the transition that is enabled, we want to insert the action into the tree.
+        // This ensures that all variants are searched
+        for (unsigned times = 0; times < actor.get_max_considered(); ++times) {
+          wakeup_tree_.insert(prior, odpor::PartialExecution{actor.get_transition(times)});
+        }
+        break; // Only one actor gets inserted (see pseudocode)
+      }
+    }
+  }
+  has_initialized_wakeup_tree = true;
+}
+
+void State::sprout_tree_from_parent_state()
+{
+
+  XBT_DEBUG("Initializing Wut with parent one:");
+  XBT_DEBUG("\n%s", parent_state_->wakeup_tree_.string_of_whole_tree().c_str());
+
+  xbt_assert(parent_state_ != nullptr, "Attempting to construct a wakeup tree for the root state "
+                                       "(or what appears to be, rather for state without a parent defined)");
+  const auto min_process_node = parent_state_->wakeup_tree_.get_min_single_process_node();
+  xbt_assert(min_process_node.has_value(), "Attempting to construct a subtree for a substate from a "
+                                           "parent with an empty wakeup tree. This indicates either that ODPOR "
+                                           "actor selection in State.cpp is incorrect, or that the code "
+                                           "deciding when to make subtrees in ODPOR is incorrect");
+  if (not(get_transition_in()->aid_ == min_process_node.value()->get_actor() &&
+          get_transition_in()->type_ == min_process_node.value()->get_action()->type_)) {
+    XBT_ERROR("We tried to make a subtree from a parent state who claimed to have executed `%s` on actor %ld "
+              "but whose wakeup tree indicates it should have executed `%s` on actor %ld. This indicates "
+              "that exploration is not following ODPOR. Are you sure you're choosing actors "
+              "to schedule from the wakeup tree? Trace so far:",
+              get_transition_in()->to_string(false).c_str(), get_transition_in()->aid_,
+              min_process_node.value()->get_action()->to_string(false).c_str(), min_process_node.value()->get_actor());
+    for (auto const& elm : Exploration::get_instance()->get_textual_trace())
+      XBT_ERROR("%s", elm.c_str());
+    xbt_abort();
+  }
+  this->wakeup_tree_ = odpor::WakeupTree::make_subtree_rooted_at(min_process_node.value());
+}
+
+void State::remove_subtree_using_current_out_transition()
+{
+  if (auto out_transition = get_transition_out(); out_transition != nullptr) {
+    if (const auto min_process_node = wakeup_tree_.get_min_single_process_node(); min_process_node.has_value()) {
+      xbt_assert((out_transition->aid_ == min_process_node.value()->get_actor()) &&
+                     (out_transition->type_ == min_process_node.value()->get_action()->type_),
+                 "We tried to make a subtree from a parent state who claimed to have executed `%s` "
+                 "but whose wakeup tree indicates it should have executed `%s`. This indicates "
+                 "that exploration is not following ODPOR. Are you sure you're choosing actors "
+                 "to schedule from the wakeup tree?",
+                 out_transition->to_string(false).c_str(),
+                 min_process_node.value()->get_action()->to_string(false).c_str());
+    }
+  }
+  wakeup_tree_.remove_min_single_process_subtree();
+}
+
+void State::remove_subtree_at_aid(const aid_t proc)
+{
+  wakeup_tree_.remove_subtree_at_aid(proc);
+}
+
+odpor::WakeupTree::InsertionResult State::insert_into_wakeup_tree(const odpor::PartialExecution& pe,
+                                                                  const odpor::Execution& E)
+{
+  return this->wakeup_tree_.insert(E, pe);
+}
+
+void State::do_odpor_unwind()
+{
+  if (auto out_transition = get_transition_out(); out_transition != nullptr) {
+    remove_subtree_using_current_out_transition();
+
+    // Only when we've exhausted all variants of the transition which
+    // can be chosen from this state do we finally add the actor to the
+    // sleep set. This ensures that the current logic handling sleep sets
+    // works with ODPOR in the way we intend it to work. There is not a
+    // good way to perform transition equality in SimGrid; instead, we
+    // effectively simply check for the presence of an actor in the sleep set.
+    if (not get_actors_list().at(out_transition->aid_).has_more_to_consider())
+      add_sleep_set(std::move(out_transition));
+  }
+}
+
 } // namespace simgrid::mc