friend simgrid::kernel::actor::ActorImpl;
friend simgrid::kernel::activity::MailboxImpl;
- kernel::actor::ActorImpl* const pimpl_ = nullptr;
+ kernel::actor::ActorImpl* const pimpl_;
explicit Actor(smx_actor_t pimpl) : pimpl_(pimpl) {}
*
* If the actor is restarted, the actor has a fresh copy of the function.
*/
- static ActorPtr create(std::string name, s4u::Host* host, std::function<void()> code);
+ static ActorPtr create(const std::string& name, s4u::Host* host, const std::function<void()>& code);
+ static ActorPtr init(const std::string& name, s4u::Host* host);
+ ActorPtr start(const std::function<void()>& code);
/** Create an actor from a std::function
*
* If the actor is restarted, the actor has a fresh copy of the function.
*/
- template <class F> static ActorPtr create(std::string name, s4u::Host* host, F code)
+ template <class F> static ActorPtr create(const std::string& name, s4u::Host* host, F code)
{
- return create(std::move(name), host, std::function<void()>(std::move(code)));
+ return create(name, host, std::function<void()>(std::move(code)));
}
/** Create an actor using a callable thing and its arguments.
template <class F, class... Args,
// This constructor is enabled only if the call code(args...) is valid:
typename = typename std::result_of<F(Args...)>::type>
- static ActorPtr create(std::string name, s4u::Host* host, F code, Args... args)
+ static ActorPtr create(const std::string& name, s4u::Host* host, F code, Args... args)
{
- return create(std::move(name), host, std::bind(std::move(code), std::move(args)...));
+ return create(name, host, std::bind(std::move(code), std::move(args)...));
}
// Create actor from function name:
- static ActorPtr create(std::string name, s4u::Host* host, const std::string& function, std::vector<std::string> args);
+ static ActorPtr create(const std::string& name, s4u::Host* host, const std::string& function,
+ std::vector<std::string> args);
// ***** Methods *****
/** This actor will be automatically terminated when the last non-daemon actor finishes **/
* It will be set to true if the actor was killed or failed because of an exception,
* while it will remain to false if the actor terminated gracefully.
*/
- void on_exit(std::function<void(bool /*failed*/)> fun);
+ void on_exit(const std::function<void(bool /*failed*/)>& fun);
/** Sets the time at which that actor should be killed */
void set_kill_time(double time);
std::unordered_map<std::string, std::string>*
get_properties(); // FIXME: do not export the map, but only the keys or something
const char* get_property(const std::string& key);
- void set_property(const std::string& key, std::string value);
+ void set_property(const std::string& key, const std::string& value);
#ifndef DOXYGEN
- XBT_ATTRIB_DEPRECATED_v325("Please use Actor::on_exit(fun) instead") void on_exit(std::function<void(int, void*)> fun,
- void* data);
+ XBT_ATTRIB_DEPRECATED_v325("Please use Actor::on_exit(fun) instead") void on_exit(
+ const std::function<void(int, void*)>& fun, void* data);
XBT_ATTRIB_DEPRECATED_v325("Please use Actor::by_pid(pid).kill() instead") static void kill(aid_t pid);
/** @deprecated See Actor::create() */
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
- const char* name, s4u::Host* host, std::function<void()> code)
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
+ createActor(const char* name, s4u::Host* host, const std::function<void()>& code)
{
return create(name, host, code);
}
/** @deprecated See Actor::create() */
- XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr createActor(
- const char* name, s4u::Host* host, std::function<void(std::vector<std::string>*)> code,
- std::vector<std::string>* args)
+ XBT_ATTRIB_DEPRECATED_v323("Please use Actor::create()") static ActorPtr
+ createActor(const char* name, s4u::Host* host, const std::function<void(std::vector<std::string>*)>& code,
+ std::vector<std::string>* args)
{
return create(name, host, code, args);
}
#endif
XBT_PUBLIC ExecPtr exec_init(double flops_amounts);
+XBT_PUBLIC ExecPtr exec_init(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
+ const std::vector<double>& bytes_amounts);
+
XBT_PUBLIC ExecPtr exec_async(double flops_amounts);
/** @brief Returns the actor ID of the current actor. */
* while it will remain to false if the actor terminated gracefully.
*/
-XBT_PUBLIC void on_exit(std::function<void(bool)> fun);
+XBT_PUBLIC void on_exit(const std::function<void(bool)>& fun);
/** @brief Migrate the current actor to a new host. */
XBT_PUBLIC void migrate(Host* new_host);
#ifndef DOXYGEN
XBT_ATTRIB_DEPRECATED_v325("Please use std::function<void(bool)> for first parameter.") XBT_PUBLIC
- void on_exit(std::function<void(int, void*)> fun, void* data);
+ void on_exit(const std::function<void(int, void*)>& fun, void* data);
/** @deprecated Please use std::function<void(int, void*)> for first parameter */
XBT_ATTRIB_DEPRECATED_v323("Please use std::function<void(bool)> for first parameter.") XBT_PUBLIC