XBT_DEBUG("PARSE TIME: %g", (end - start));
}
+void Engine::register_function(const std::string& name, int (*code)(int, char**)) // deprecated
+{
+ register_function(name, [code](std::vector<std::string> args) { return xbt::wrap_main(code, std::move(args)); });
+}
+void Engine::register_default(int (*code)(int, char**)) // deprecated
+{
+ register_default([code](std::vector<std::string> args) { return xbt::wrap_main(code, std::move(args)); });
+}
+
/** Registers the main function of an actor that will be launched from the deployment file */
-void Engine::register_function(const std::string& name, int (*code)(int, char**))
+void Engine::register_function(const std::string& name, void (*code)(int, char**))
{
- pimpl->register_function(name, code);
+ register_function(name, [code](std::vector<std::string> args) { return xbt::wrap_main(code, std::move(args)); });
}
/** Registers the main function of an actor that will be launched from the deployment file */
void Engine::register_function(const std::string& name, void (*code)(std::vector<std::string>))
{
- pimpl->register_function(name, code);
+ register_function(name,
+ [code](std::vector<std::string> args) { return std::bind(std::move(code), std::move(args)); });
}
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
* It is used for trace-based simulations (see examples/s4u/replay-comms and similar).
*/
-void Engine::register_default(int (*code)(int, char**))
+void Engine::register_default(void (*code)(int, char**))
+{
+ register_default([code](std::vector<std::string> args) { return xbt::wrap_main(code, std::move(args)); });
+}
+void Engine::register_default(kernel::actor::ActorCodeFactory code)
+{
+ simgrid::kernel::actor::simcall([this, code]() { pimpl->register_default(code); });
+}
+
+void Engine::register_function(const std::string& name, kernel::actor::ActorCodeFactory code)
{
- pimpl->register_default(code);
+ simgrid::kernel::actor::simcall([this, name, code]() { pimpl->register_function(name, code); });
}
/** Load a deployment file and launch the actors that it contains
{
simgrid::s4u::Engine::get_instance()->run();
}
-void simgrid_register_function(const char* name, int (*code)(int, char**))
+void simgrid_register_function(const char* name, void (*code)(int, char**))
{
simgrid::s4u::Engine::get_instance()->register_function(name, code);
}
-void simgrid_register_default(int (*code)(int, char**))
+void simgrid_register_default(void (*code)(int, char**))
{
simgrid::s4u::Engine::get_instance()->register_default(code);
}