if (off_power_str != nullptr) {
try {
this->watts_off_ = std::stod(std::string(off_power_str));
- } catch (std::invalid_argument& ia) {
+ } catch (const std::invalid_argument&) {
throw std::invalid_argument(std::string("Invalid value for property watt_off of host ") + host_->get_cname() +
": " + off_power_str);
}
host.extension_set(new HostEnergy(&host));
}
-static void on_action_state_change(simgrid::surf::CpuAction const& action,
+static void on_action_state_change(simgrid::kernel::resource::CpuAction const& action,
simgrid::kernel::resource::Action::State /*previous*/)
{
- for (simgrid::surf::Cpu* const& cpu : action.cpus()) {
+ for (simgrid::kernel::resource::Cpu* const& cpu : action.cpus()) {
simgrid::s4u::Host* host = cpu->get_host();
if (host != nullptr) {
simgrid::s4u::Host::on_speed_change.connect(&on_host_change);
simgrid::s4u::Host::on_destruction.connect(&on_host_destruction);
simgrid::s4u::on_simulation_end.connect(&on_simulation_end);
- simgrid::surf::CpuAction::on_state_change.connect(&on_action_state_change);
+ simgrid::kernel::resource::CpuAction::on_state_change.connect(&on_action_state_change);
// We may only have one actor on a node. If that actor executes something like
// compute -> recv -> compute
// the recv operation will not trigger a "CpuAction::on_state_change". This means
simgrid::s4u::VirtualMachine* vm = dynamic_cast<simgrid::s4u::VirtualMachine*>(host);
if (vm != nullptr)
host = vm->get_pm();
-
+ xbt_assert(host != nullptr);
host->extension<HostEnergy>()->update();
}
});
simgrid::simix::simcall([]() {
std::vector<simgrid::s4u::Host*> list = simgrid::s4u::Engine::get_instance()->get_all_hosts();
for (auto const& host : list)
- if (dynamic_cast<simgrid::s4u::VirtualMachine*>(host) == nullptr) // Ignore virtual machines
+ if (dynamic_cast<simgrid::s4u::VirtualMachine*>(host) == nullptr) { // Ignore virtual machines
+ xbt_assert(host != nullptr);
host->extension<HostEnergy>()->update();
+ }
});
}