while (iter != end(current_activities)) {
auto& activity = iter->first; // Just an alias
auto& remaining_cost_after_last_update = iter->second; // Just an alias
+ auto& action = activity->surf_action_;
auto current_iter = iter;
++iter;
- if (activity->surf_action_->get_finish_time() != now && activity->state_ == e_smx_state_t::SIMIX_RUNNING) {
+ if (action != nullptr && action->get_finish_time() != now && activity->state_ == e_smx_state_t::SIMIX_RUNNING) {
if (remaining_cost_after_last_update == activity_uninitialized_remaining_cost) {
- remaining_cost_after_last_update = activity->surf_action_->get_cost();
+ remaining_cost_after_last_update = action->get_cost();
}
double computed_flops_since_last_update = remaining_cost_after_last_update - /*remaining now*/activity->get_remaining();
computed_flops_ += computed_flops_since_last_update;
double HostLoad::get_current_load()
{
// We don't need to call update() here because it is called every time an action terminates or starts
- return current_flops_ / static_cast<double>(host_->get_speed() * host_->get_core_count());
+ return current_flops_ / (host_->get_speed() * host_->get_core_count());
}
/*
simgrid::s4u::VirtualMachine* vm = dynamic_cast<simgrid::s4u::VirtualMachine*>(host);
if (vm != nullptr)
host = vm->get_pm();
-
+ xbt_assert(host != nullptr);
host->extension<HostLoad>()->add_activity(&activity);
host->extension<HostLoad>()->update(); // If the system was idle until now, we need to update *before*
// this computation starts running so we can keep track of the
simgrid::s4u::VirtualMachine* vm = dynamic_cast<simgrid::s4u::VirtualMachine*>(host);
if (vm != nullptr)
host = vm->get_pm();
-
+ xbt_assert(host != nullptr);
host->extension<HostLoad>()->update();
}
else { // This runs on multiple hosts