Engine::Engine(int* argc, char** argv) : pimpl(new kernel::EngineImpl())
{
xbt_assert(Engine::instance_ == nullptr, "It is currently forbidden to create more than one instance of s4u::Engine");
- TRACE_global_init();
+ instr::init();
SIMIX_global_init(argc, argv);
Engine::instance_ = this;
}
/** Registers the main function of an actor that will be launched from the deployment file */
-void Engine::register_function(const std::string& name, std::function<void(int, char**)> code)
+void Engine::register_function(const std::string& name, const std::function<void(int, char**)>& code)
{
kernel::actor::ActorCodeFactory code_factory = [code](std::vector<std::string> args) {
return xbt::wrap_main(code, std::move(args));
}
/** Registers the main function of an actor that will be launched from the deployment file */
-void Engine::register_function(const std::string& name, std::function<void(std::vector<std::string>)> code)
+void Engine::register_function(const std::string& name, const std::function<void(std::vector<std::string>)>& code)
{
kernel::actor::ActorCodeFactory code_factory = [code](std::vector<std::string> args) {
return std::bind(std::move(code), std::move(args));
* It will be used as fallback when the function requested from the deployment file was not registered.
* It is used for trace-based simulations (see examples/s4u/replay-comms and similar).
*/
-void Engine::register_default(std::function<void(int, char**)> code)
+void Engine::register_default(const std::function<void(int, char**)>& code)
{
register_default([code](std::vector<std::string> args) { return xbt::wrap_main(code, std::move(args)); });
}
{
config::set_value(name.c_str(), value);
}
-void Engine::set_config(const std::string& name, std::string value)
+void Engine::set_config(const std::string& name, const std::string& value)
{
config::set_value(name.c_str(), value);
}
{
return simgrid::s4u::Engine::get_clock();
}
-int simgrid_get_actor_count()
+
+int simgrid_get_actor_count() // XBT_ATTRIB_DEPRECATED_v330
{
return simgrid::s4u::Engine::get_instance()->get_actor_count();
}