-/* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2021. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#ifndef SIMGRID_S4U_ACTIVITY_HPP
#define SIMGRID_S4U_ACTIVITY_HPP
+#include <xbt/asserts.h>
+#include <algorithm>
+#include <atomic>
+#include <set>
#include <simgrid/forward.h>
+#include <stdexcept>
+#include <string>
+#include <vector>
#include <xbt/signal.hpp>
+#include <xbt/utility.hpp>
+
+XBT_LOG_EXTERNAL_CATEGORY(s4u_activity);
namespace simgrid {
namespace s4u {
*
* This class is the ancestor of every activities that an actor can undertake.
* That is, activities are all the things that do take time to the actor in the simulated world.
- *
- * They are somewhat linked but not identical to simgrid::kernel::resource::Action,
- * that are stuff occurring on a resource:
- *
- * - A sequential execution activity encompasses 2 actions: one for the exec itself,
- * and a time-limited sleep used as timeout detector.
- * - A point-to-point communication activity encompasses 3 actions: one for the comm itself
- * (which spans on all links of the path), and one infinite sleep used as failure detector
- * on both sender and receiver hosts.
- * - Synchronization activities may possibly be connected to no action.
*/
class XBT_PUBLIC Activity {
-#ifndef DOXYGEN
friend Comm;
- friend XBT_PUBLIC void intrusive_ptr_release(Comm * c);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Comm * c);
friend Exec;
- friend XBT_PUBLIC void intrusive_ptr_release(Exec * e);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Exec * e);
friend Io;
- friend XBT_PUBLIC void intrusive_ptr_release(Io* i);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Io* i);
-#endif
+
+public:
+ // enum class State { ... }
+ XBT_DECLARE_ENUM_CLASS(State, INITED, STARTING, STARTED, CANCELED, FINISHED);
protected:
Activity() = default;
virtual ~Activity() = default;
+ virtual bool is_assigned() const = 0;
+
+ virtual void complete(Activity::State state)
+ {
+ state_ = state;
+ if (state == State::FINISHED)
+ release_dependencies();
+ }
+
+ void release_dependencies()
+ {
+ while (not successors_.empty()) {
+ ActivityPtr b = successors_.back();
+ XBT_CVERB(s4u_activity, "Remove a dependency from '%s' on '%s'", get_cname(), b->get_cname());
+ b->dependencies_.erase(this);
+ if (b->dependencies_.empty()) {
+ b->vetoable_start();
+ }
+ successors_.pop_back();
+ }
+ }
+
+ void add_successor(ActivityPtr a)
+ {
+ if(this == a)
+ throw std::invalid_argument("Cannot be its own successor");
+ auto p = std::find_if(successors_.begin(), successors_.end(), [a](ActivityPtr const& i){ return i.get() == a.get(); });
+ if (p != successors_.end())
+ throw std::invalid_argument("Dependency already exists");
+
+ successors_.push_back(a);
+ a->dependencies_.insert({this});
+ }
+
+ void remove_successor(ActivityPtr a)
+ {
+ if(this == a)
+ throw std::invalid_argument("Cannot ask to remove its from successors");
+
+ auto p = std::find_if(successors_.begin(), successors_.end(), [a](ActivityPtr const& i){ return i.get() == a.get(); });
+ if (p != successors_.end()){
+ successors_.erase(p);
+ a->dependencies_.erase({this});
+ } else
+ throw std::invalid_argument("Dependency does not exist. Can not be removed.");
+ }
+
public:
+ void vetoable_start()
+ {
+ state_ = State::STARTING;
+ if (dependencies_.empty() && is_assigned()) {
+ XBT_CVERB(s4u_activity, "'%s' is assigned to a resource and all dependencies are solved. Let's start", get_cname());
+ start();
+ }
+ }
+
+#ifndef DOXYGEN
Activity(Activity const&) = delete;
Activity& operator=(Activity const&) = delete;
-
- enum class State { INITED = 0, STARTED, CANCELED, ERRORED, FINISHED };
+#endif
/** Starts a previously created activity.
*
* This function is optional: you can call wait() even if you didn't call start()
*/
virtual Activity* start() = 0;
- /** Tests whether the given activity is terminated yet. This is a pure function. */
- //virtual bool test()=0;
- /** Blocks until the activity is terminated */
- virtual Activity* wait() = 0;
- /** Blocks until the activity is terminated, or until the timeout is elapsed
+ /** Blocks the current actor until the activity is terminated */
+ Activity* wait() { return wait_for(-1.0); }
+ /** Blocks the current actor until the activity is terminated, or until the timeout is elapsed\n
* Raises: timeout exception.*/
- virtual Activity* wait(double timeout) = 0;
+ Activity* wait_for(double timeout);
+ /** Blocks the current actor until the activity is terminated, or until the time limit is reached\n
+ * Raises: timeout exception. */
+ void wait_until(double time_limit);
+
/** Cancel that activity */
- virtual Activity* cancel() = 0;
+ Activity* cancel();
/** Retrieve the current state of the activity */
- Activity::State get_state() { return state_; }
+ Activity::State get_state() const { return state_; }
+ /** Return a string representation of the activity's state (one of INITED, STARTING, STARTED, CANCELED, FINISHED) */
+ const char* get_state_str() const;
+ void set_state(Activity::State state) { state_ = state; }
+ /** Tests whether the given activity is terminated yet. */
+ virtual bool test();
+
+ /** Blocks the progression of this activity until it gets resumed */
+ virtual Activity* suspend();
+ /** Unblock the progression of this activity if it was suspended previously */
+ virtual Activity* resume();
+ /** Whether or not the progression of this activity is blocked */
+ bool is_suspended() const { return suspended_; }
+
+ virtual const char* get_cname() const = 0;
+ virtual const std::string& get_name() const = 0;
/** Get the remaining amount of work that this Activity entails. When it's 0, it's done. */
- virtual double get_remaining();
-
+ virtual double get_remaining() const;
/** Set the [remaining] amount of work that this Activity will entail
*
* It is forbidden to change the amount of work once the Activity is started */
Activity* set_remaining(double remains);
- /** Put some user data onto the Activity */
- Activity* set_user_data(void* data)
+ /** Returns the internal implementation of this Activity */
+ kernel::activity::ActivityImpl* get_impl() const { return pimpl_.get(); }
+
+#ifndef DOXYGEN
+ friend void intrusive_ptr_release(Activity* a)
{
- user_data_ = data;
+ if (a->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
+ std::atomic_thread_fence(std::memory_order_acquire);
+ delete a;
+ }
+ }
+ friend void intrusive_ptr_add_ref(Activity* a) { a->refcount_.fetch_add(1, std::memory_order_relaxed); }
+#endif
+ Activity* add_ref()
+ {
+ intrusive_ptr_add_ref(this);
return this;
}
- /** Retrieve the user data of the Activity */
- void* get_user_data() { return user_data_; }
-
- /** @deprecated See Activity::get_state()*/
- XBT_ATTRIB_DEPRECATED_v323("Please use Activity::get_state()") Activity::State getState() { return state_; }
- /** @deprecated See Activity::get_remaining() */
- XBT_ATTRIB_DEPRECATED_v323("Please use Activity::get_remaining()") double getRemains() { return get_remaining(); }
- /** @deprecated See Activity::set_remaining() */
- XBT_ATTRIB_DEPRECATED_v323("Please use Activity::set_remaining()") Activity* setRemains(double remains)
+ void unref() { intrusive_ptr_release(this); }
+
+private:
+ kernel::activity::ActivityImplPtr pimpl_ = nullptr;
+ Activity::State state_ = Activity::State::INITED;
+ double remains_ = 0;
+ bool suspended_ = false;
+ std::vector<ActivityPtr> successors_;
+ std::set<ActivityPtr> dependencies_;
+ std::atomic_int_fast32_t refcount_{0};
+};
+
+template <class AnyActivity> class Activity_T : public Activity {
+ std::string name_ = "unnamed";
+ std::string tracing_category_ = "";
+ void* user_data_ = nullptr;
+
+public:
+ AnyActivity* add_successor(ActivityPtr a)
+ {
+ Activity::add_successor(a);
+ return static_cast<AnyActivity*>(this);
+ }
+ AnyActivity* remove_successor(ActivityPtr a)
{
- return set_remaining(remains);
+ Activity::remove_successor(a);
+ return static_cast<AnyActivity*>(this);
}
- /** @deprecated See Activity::set_user_data() */
- XBT_ATTRIB_DEPRECATED_v323("Please use Activity::set_user_data()") Activity* setUserData(void* data)
+ AnyActivity* set_name(const std::string& name)
{
- return set_user_data(data);
+ xbt_assert(get_state() == State::INITED, "Cannot change the name of an activity after its start");
+ name_ = name;
+ return static_cast<AnyActivity*>(this);
}
- /** @deprecated See Activity::get_user_data() */
- XBT_ATTRIB_DEPRECATED_v323("Please use Activity::get_user_data()") void* getUserData() { return user_data_; }
+ const std::string& get_name() const override { return name_; }
+ const char* get_cname() const override { return name_.c_str(); }
-private:
- simgrid::kernel::activity::ActivityImplPtr pimpl_ = nullptr;
- Activity::State state_ = Activity::State::INITED;
- double remains_ = 0;
- void* user_data_ = nullptr;
-}; // class
+ AnyActivity* set_tracing_category(const std::string& category)
+ {
+ xbt_assert(get_state() == State::INITED, "Cannot change the tracing category of an activity after its start");
+ tracing_category_ = category;
+ return static_cast<AnyActivity*>(this);
+ }
+ const std::string& get_tracing_category() const { return tracing_category_; }
+
+ AnyActivity* set_user_data(void* data)
+ {
+ user_data_ = data;
+ return static_cast<AnyActivity*>(this);
+ }
+
+ void* get_user_data() const { return user_data_; }
+
+ AnyActivity* vetoable_start()
+ {
+ Activity::vetoable_start();
+ return static_cast<AnyActivity*>(this);
+ }
+
+ AnyActivity* cancel() { return static_cast<AnyActivity*>(Activity::cancel()); }
+ AnyActivity* wait() { return wait_for(-1.0); }
+ virtual AnyActivity* wait_for(double timeout) { return static_cast<AnyActivity*>(Activity::wait_for(timeout)); }
+
+#ifndef DOXYGEN
+ /* The refcounting is done in the ancestor class, Activity, but we want each of the classes benefiting of the CRTP
+ * (Exec, Comm, etc) to have smart pointers too, so we define these methods here, that forward the ptr_release and
+ * add_ref to the Activity class. Hopefully, the "inline" helps to not hinder the perf here.
+ */
+ friend void inline intrusive_ptr_release(AnyActivity* a) { intrusive_ptr_release(static_cast<Activity*>(a)); }
+ friend void inline intrusive_ptr_add_ref(AnyActivity* a) { intrusive_ptr_add_ref(static_cast<Activity*>(a)); }
+#endif
+};
-}}; // Namespace simgrid::s4u
+} // namespace s4u
+} // namespace simgrid
#endif /* SIMGRID_S4U_ACTIVITY_HPP */