-/* Copyright (c) 2006-2017. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2018. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include <xbt/base.h>
#include <xbt/functional.hpp>
+#include <simgrid/forward.h>
#include <simgrid/simix.hpp>
#include <simgrid/s4u/NetZone.hpp>
-#include <simgrid/s4u/forward.hpp>
namespace simgrid {
-namespace kernel {
-class EngineImpl;
-}
namespace s4u {
/** @brief Simulation engine
*
* This class is an interface to the simulation engine.
*/
-XBT_PUBLIC_CLASS Engine
-{
+class XBT_PUBLIC Engine {
public:
/** Constructor, taking the command line parameters of your main function */
Engine(int* argc, char** argv);
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
- * It is used for trace-based simulations (see examples/msg/actions).
+ * It is used for trace-based simulations (see examples/s4u/replay-comms and similar).
*/
void registerDefault(int (*code)(int, char**));
protected:
friend s4u::Host;
+ friend s4u::Storage;
void addHost(std::string name, simgrid::s4u::Host * host);
void delHost(std::string name);
+ void addStorage(std::string name, simgrid::s4u::Storage * storage);
+ void delStorage(std::string name);
public:
simgrid::s4u::Host* hostByName(std::string name);
simgrid::s4u::Host* hostByNameOrNull(std::string name);
+ simgrid::s4u::Storage* storageByName(std::string name);
+ simgrid::s4u::Storage* storageByNameOrNull(std::string name);
+
size_t getHostCount();
void getHostList(std::vector<Host*> * whereTo);
+ std::vector<Host*> getAllHosts();
+
size_t getLinkCount();
void getLinkList(std::vector<Link*> * list);
+ std::vector<Link*> getAllLinks();
+
+ std::vector<Storage*> getAllStorages();
/** @brief Run the simulation */
void run();
/** Callback fired when the platform is created (ie, the xml file parsed),
* right before the actual simulation starts. */
-extern XBT_PUBLIC(xbt::signal<void()>) onPlatformCreated;
+extern XBT_PUBLIC xbt::signal<void()> onPlatformCreated;
-/** Callback fired when the main simulation loop ends, just before MSG_run (or similar) ends */
-extern XBT_PUBLIC(xbt::signal<void()>) onSimulationEnd;
+/** Callback fired when the main simulation loop ends, just before the end of Engine::run() */
+extern XBT_PUBLIC xbt::signal<void()> onSimulationEnd;
/** Callback fired when the time jumps into the future */
-extern XBT_PUBLIC(xbt::signal<void(double)>) onTimeAdvance;
+extern XBT_PUBLIC xbt::signal<void(double)> onTimeAdvance;
/** Callback fired when the time cannot jump because of inter-actors deadlock */
-extern XBT_PUBLIC(xbt::signal<void(void)>) onDeadlock;
+extern XBT_PUBLIC xbt::signal<void(void)> onDeadlock;
template <class T> XBT_PRIVATE void netzoneByTypeRecursive(s4u::NetZone* current, std::vector<T*>* whereto)
{