#ifndef S4U_LINK_HPP_
#define S4U_LINK_HPP_
+#include <simgrid/link.h>
#include <xbt/base.h>
+#include <xbt/signal.hpp>
#include <unordered_map>
-#include "xbt/signal.hpp"
-
-#include "simgrid/link.h"
-
/***********
* Classes *
***********/
namespace simgrid {
namespace surf {
class NetworkAction;
-class Action;
};
namespace s4u {
/** @brief A Link represents the network facilities between [hosts](\ref simgrid::s4u::Host) */
-class Link {
+XBT_PUBLIC_CLASS Link
+{
friend simgrid::surf::LinkImpl;
private:
/* The signals */
/** @brief Callback signal fired when a new Link is created */
- static simgrid::xbt::signal<void(surf::LinkImpl*)> onCreation;
+ static simgrid::xbt::signal<void(s4u::Link&)> onCreation;
/** @brief Callback signal fired when a Link is destroyed */
- static simgrid::xbt::signal<void(surf::LinkImpl*)> onDestruction;
+ static simgrid::xbt::signal<void(s4u::Link&)> onDestruction;
/** @brief Callback signal fired when the state of a Link changes (when it is turned on or off) */
- static simgrid::xbt::signal<void(surf::LinkImpl*)> onStateChange;
+ static simgrid::xbt::signal<void(s4u::Link&)> onStateChange;
/** @brief Callback signal fired when a communication starts */
static simgrid::xbt::signal<void(surf::NetworkAction*, s4u::Host* src, s4u::Host* dst)> onCommunicate;