- void NetworkConstantModel::updateActionsState(double /*now*/, double delta)
- {
- NetworkConstantAction *action = nullptr;
- ActionList *actionSet = getRunningActionSet();
- for(ActionList::iterator it(actionSet->begin()), itNext=it, itend(actionSet->end())
- ; it != itend ; it=itNext) {
- ++itNext;
- action = static_cast<NetworkConstantAction*>(&*it);
- if (action->latency_ > 0) {
- if (action->latency_ > delta) {
- double_update(&(action->latency_), delta, sg_surf_precision);
- } else {
- action->latency_ = 0.0;
- }
- }
- action->updateRemains(action->getCost() * delta / action->initialLatency_);
- if (action->getMaxDuration() != NO_MAX_DURATION)
- action->updateMaxDuration(delta);
-
- if (action->getRemainsNoUpdate() <= 0) {
- action->finish();
- action->setState(Action::State::done);
- } else if ((action->getMaxDuration() != NO_MAX_DURATION)
- && (action->getMaxDuration() <= 0)) {
- action->finish();
- action->setState(Action::State::done);
- }
+void NetworkConstantModel::update_actions_state(double /*now*/, double delta)
+{
+ for (auto it = std::begin(*get_started_action_set()); it != std::end(*get_started_action_set());) {
+ auto& action = static_cast<NetworkConstantAction&>(*it);
+ ++it; // increment iterator here since the following calls to action.finish() may invalidate it
+ if (action.latency_ > 0) {
+ if (action.latency_ > delta) {
+ double_update(&action.latency_, delta, sg_surf_precision);
+ } else {
+ action.latency_ = 0.0;