class Activity;
/** Smart pointer to a simgrid::s4u::Activity */
using ActivityPtr = boost::intrusive_ptr<Activity>;
-XBT_PUBLIC void intrusive_ptr_release(const Activity* actor);
-XBT_PUBLIC void intrusive_ptr_add_ref(const Activity* actor);
+XBT_PUBLIC void intrusive_ptr_release(const Activity* act);
+XBT_PUBLIC void intrusive_ptr_add_ref(const Activity* act);
+
+class ActivitySet;
+/** Smart pointer to a simgrid::s4u::Activity */
+using ActivitySetPtr = boost::intrusive_ptr<ActivitySet>;
+XBT_PUBLIC void intrusive_ptr_release(const ActivitySet* as);
+XBT_PUBLIC void intrusive_ptr_add_ref(const ActivitySet* as);
class Actor;
/** Smart pointer to a simgrid::s4u::Actor */
class Barrier;
/** Smart pointer to a simgrid::s4u::Barrier */
using BarrierPtr = boost::intrusive_ptr<Barrier>;
-XBT_PUBLIC void intrusive_ptr_release(Barrier* m);
-XBT_PUBLIC void intrusive_ptr_add_ref(Barrier* m);
+XBT_PUBLIC void intrusive_ptr_release(Barrier* b);
+XBT_PUBLIC void intrusive_ptr_add_ref(Barrier* b);
class Comm;
/** Smart pointer to a simgrid::s4u::Comm */
class SplitDuplexLinkImpl;
class NetworkAction;
class DiskImpl;
+using DiskImplPtr = boost::intrusive_ptr<DiskImpl>;
class DiskModel;
class VirtualMachineImpl;
class VMModel;
} // namespace simgrid
using s4u_Actor = simgrid::s4u::Actor;
+using s4u_Activity = simgrid::s4u::Activity;
+using s4u_ActivitySet = simgrid::s4u::ActivitySet;
using s4u_Barrier = simgrid::s4u::Barrier;
using s4u_Comm = simgrid::s4u::Comm;
using s4u_Exec = simgrid::s4u::Exec;
#else
typedef struct s4u_Actor s4u_Actor;
+typedef struct s4u_Activity s4u_Activity;
+typedef struct s4u_ActivitySet s4u_ActivitySet;
typedef struct s4u_Barrier s4u_Barrier;
typedef struct s4u_Comm s4u_Comm;
typedef struct s4u_Exec s4u_Exec;
/** Pointer to a SimGrid barrier object */
typedef s4u_Barrier* sg_bar_t;
-/** Constant pointer to a SimGrid barrier object */
typedef s4u_Comm* sg_comm_t;
typedef s4u_Exec* sg_exec_t;
typedef const s4u_Exec* const_sg_exec_t;
/** Pointer to a constant actor object */
typedef const s4u_Actor* const_sg_actor_t;
+/** Pointer to an activity object */
+typedef s4u_Activity* sg_activity_t;
+/** Pointer to a constant activity object */
+typedef const s4u_Activity* const_sg_activity_t;
+
+/** Pointer to an activity set object */
+typedef s4u_ActivitySet* sg_activity_set_t;
+/** Pointer to a constant activity set object */
+typedef const s4u_ActivitySet* const_sg_activity_set_t;
+
/** @ingroup m_datatypes_management_details
* @brief Type for any SimGrid size
*/