*/
static ActorPtr createActor(const char* name, s4u::Host* host, std::function<void()> code);
+ static ActorPtr createActor(const char* name, s4u::Host* host, std::function<void(std::vector<std::string>)> code,
+ std::vector<std::string> args)
+ {
+ return createActor(name, host, [code](std::vector<std::string> args) { code(args); }, args);
+ }
+
/** Create an actor using code
*
* Using this constructor, move-only type can be used. The consequence is