CpuAction *action = nullptr;
ActionList *running_actions = getRunningActionSet();
ActionList::iterator it(running_actions->begin());
- ActionList::iterator itend(running_actions->end()) for (; it != itend; ++it)
- {
+ ActionList::iterator itNext = it;
+ ActionList::iterator itend(running_actions->end());
+ for (; it != itend; it = itNext) {
+ ++itNext;
action = static_cast<CpuAction*>(&*it);
if (TRACE_is_enabled()) {
Cpu *cpu = static_cast<Cpu*> (lmm_constraint_id(lmm_get_cnst_from_var(getMaxminSystem(), action->getVariable(), 0)) );
action->updateRemains(lmm_variable_getvalue(action->getVariable()) * delta);
-
if (action->getMaxDuration() != NO_MAX_DURATION)
action->updateMaxDuration(delta);
-
- if ((action->getRemainsNoUpdate() <= 0) &&
- (lmm_get_variable_weight(action->getVariable()) > 0)) {
- action->finish();
- action->setState(Action::State::done);
- } else if ((action->getMaxDuration() != NO_MAX_DURATION) &&
- (action->getMaxDuration() <= 0)) {
+ if (((action->getRemainsNoUpdate() <= 0) && (lmm_get_variable_weight(action->getVariable()) > 0)) ||
+ ((action->getMaxDuration() != NO_MAX_DURATION) && (action->getMaxDuration() <= 0))) {
action->finish();
action->setState(Action::State::done);
}
Cpu::~Cpu() = default;
-/** @brief The amount of flop per second that this CPU can compute at its current DVFS level */
-double Cpu::getPstateSpeedCurrent()
-{
- return speed_.peak;
-}
-
int Cpu::getNbPStates()
{
return speedPerPstate_.size();