* @return Actual resource capacity
*/
double get_resource_capacity(int resource, const std::vector<int>& bounded_players) const;
+ /**
+ * @brief Auxiliary method to get list of bounded player from allocation
+ *
+ * @param alloc Current allocation
+ * @return list of bounded players
+ */
+ std::vector<int> get_bounded_players(const allocation_map_t& alloc) const;
/**
* @brief Given an allocation calculates the speed/rho for each player