1 /* Copyright (c) 2007-2023. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 #ifndef SIMGRID_MC_ODPOR_EXECUTION_HPP
7 #define SIMGRID_MC_ODPOR_EXECUTION_HPP
9 #include "src/mc/api/ClockVector.hpp"
10 #include "src/mc/explo/odpor/odpor_forward.hpp"
11 #include "src/mc/transition/Transition.hpp"
15 #include <unordered_set>
18 namespace simgrid::mc::odpor {
20 using ProcessSequence = std::list<aid_t>;
21 using ExecutionSequence = std::list<const State*>;
22 using Hypothetical = ExecutionSequence;
25 * @brief The occurrence of a transition in an execution
27 * An execution is set of *events*, where each element represents
28 * the occurrence or execution of the `i`th step of a particular
32 std::pair<const Transition*, ClockVector> contents_;
36 Event(Event&&) = default;
37 Event(const Event&) = default;
38 Event& operator=(const Event&) = default;
39 explicit Event(std::pair<const Transition*, ClockVector> pair) : contents_(std::move(pair)) {}
41 const Transition* get_transition() const { return std::get<0>(contents_); }
42 const ClockVector& get_clock_vector() const { return std::get<1>(contents_); }
46 * @brief An ordered sequence of transitions which describe
47 * the evolution of a process undergoing model checking
49 * An execution conceptually is just a string of actors
50 * ids (e.g. "1.2.3.1.2.2.1.1"), where the `i`th occurrence
51 * of actor id `j` corresponds to the `i`th action executed
52 * by the actor with id `j` (viz. the `i`th step of actor `j`).
53 * Executions can stand alone on their own or can extend
54 * the execution of other sequences
56 * Executions are conceived based on the following papers:
57 * 1. "Source Sets: A Foundation for Optimal Dynamic Partial Order Reduction"
60 * In addition to representing an actual steps taken,
61 * an execution keeps track of the "happens-before"
62 * relation among the transitions in the execution
63 * by following the procedure outlined in section 4 of the
64 * original DPOR paper with clock vectors.
65 * As new transitions are added to the execution, clock vectors are
66 * computed as appropriate and associated with the corresponding position
67 * in the execution. This allows us to determine “happens-before” in
68 * constant-time between points in the execution (called events
69 * [which is unfortunately the same name used in UDPOR for a slightly
70 * different concept]), albeit for an up-front cost of traversing the
71 * execution stack. The happens-before relation is important in many
72 * places in SDPOR and ODPOR.
74 * @note: For more nuanced happens-before relations, clock
75 * vectors may not always suffice. Clock vectors work
76 * well with transition-based dependencies like that used in
77 * SimGrid; but to have a more refined independence relation,
78 * an event-based dependency approach is needed. See the section 2
79 * in the ODPOR paper [1] concerning event-based dependencies and
80 * how the happens-before relation can be refined in a
81 * computation model much like that of SimGrid. In fact, the same issue
82 * arrises with UDPOR with context-sensitive dependencies:
83 * the two concepts are analogous if not identical
88 * @brief The actual steps that are taken by the process
89 * during exploration, relative to the
91 std::vector<Event> contents_;
93 Execution(std::vector<Event>&& contents) : contents_(std::move(contents)) {}
96 using Handle = decltype(contents_)::const_iterator;
97 using EventHandle = uint32_t;
99 Execution() = default;
100 Execution(const Execution&) = default;
101 Execution& operator=(Execution const&) = default;
102 Execution(Execution&&) = default;
103 Execution(ExecutionSequence&& seq);
104 Execution(const ExecutionSequence& seq);
106 size_t size() const { return this->contents_.size(); }
107 bool empty() const { return this->contents_.empty(); }
108 auto begin() const { return this->contents_.begin(); }
109 auto end() const { return this->contents_.end(); }
112 * @brief Computes the "core" portion the SDPOR algorithm,
113 * viz. the intersection of the backtracking set and the
114 * set of initials with respect to the *last* event added
117 * The "core" portion of the SDPOR algorithm is found on
118 * lines 6-9 of the pseudocode:
120 * 6 | let E' := pre(E, e)
121 * 7 | let v := notdep(e, E).p
122 * 8 | if I_[E'](v) ∩ backtrack(E') = empty then
123 * 9 | --> add some q in I_[E'](v) to backtrack(E')
125 * This method computes all of the lines simultaneously,
126 * returning some actor `q` if it passes line 8 and exists.
127 * The event `e` and the set `backtrack(E')` are the provided
128 * arguments to the method.
130 * @param e the event with respect to which to determine
131 * whether a backtrack point needs to be added for the
132 * prefix corresponding to the execution prior to `e`
134 * @param backtrack_set The set of actors which should
135 * not be considered for selection as an SDPOR initial.
136 * While this set need not necessarily correspond to the
137 * backtrack set `backtrack(E')`, doing so provides what
138 * is expected for SDPOR
140 * See the SDPOR algorithm pseudocode in [1] for more
141 * details for the context of the function.
143 * @invariant: This method assumes that events `e` and
144 * `e' := get_latest_event_handle()` are in a *reversible* race
145 * as is explicitly the case in SDPOR
147 * @returns an actor not contained in `disqualified` which
148 * can serve as an initial to reverse the race between `e`
151 std::optional<aid_t> get_first_sdpor_initial_from(EventHandle e, std::unordered_set<aid_t> backtrack_set) const;
154 * @brief Determines the event associated with
155 * the given handle `handle`
157 const Event& get_event_with_handle(EventHandle handle) const { return contents_[handle]; }
160 * @brief Determines the actor associated with
161 * the given event handle `handle`
163 aid_t get_actor_with_handle(EventHandle handle) const { return get_event_with_handle(handle).get_transition()->aid_; }
166 * @brief Returns a set of events which are in
167 * "immediate conflict" (according to the definition given
168 * in the ODPOR paper) with the given event
170 * Two events `e` and `e'` in an execution `E` are said to
173 * 1. `proc(e) != proc(e')`; that is, the events correspond to
174 * the execution of different actors
175 * 2. `e -->_E e'` and there is no `e''` in `E` such that
176 * `e -->_E e''` and `e'' -->_E e'`; that is, the two events
177 * "happen-before" one another in `E` and no other event in
178 * `E` "happens-between" `e` and `e'`
180 * @param handle the event with respect to which races are
182 * @returns a set of event handles from which race with `handle`
184 std::unordered_set<EventHandle> get_racing_events_of(EventHandle handle) const;
187 * @brief Returns a handle to the newest event of the execution,
188 * if such an event exists
190 std::optional<EventHandle> get_latest_event_handle() const
192 return contents_.empty() ? std::nullopt : std::optional<EventHandle>{static_cast<EventHandle>(size() - 1)};
196 * @brief Computes `pre(e, E)` as described in ODPOR [1]
198 * The execution `pre(e, E)` for an event `e` in an
199 * execution `E` is the contiguous prefix of events
200 * `E' <= E` up to by excluding the event `e` itself.
201 * The prefix intuitively represents the "history" of
202 * causes that permitted event `e` to exist (roughly
205 Execution get_prefix_up_to(EventHandle) const;
208 * @brief Whether the event represented by `e1`
209 * "happens-before" the event represented by
210 * `e2` in the context of this execution
212 * In the terminology of the ODPOR paper,
213 * this function computes
217 * where `E` is this execution
219 * @note: The happens-before relation computed by this
220 * execution is "coarse" in the sense that context-sensitive
221 * independence is not exploited. To include such context-sensitive
222 * dependencies requires a new method of keeping track of
223 * the happens-before procedure, which is nontrivial...
225 bool happens_before(EventHandle e1, EventHandle e2) const;
228 * @brief Extends the execution by one more step
230 * Intutively, pushing a transition `t` onto execution `E`
231 * is equivalent to making the execution become (using the
232 * notation of [1]) `E.proc(t)` where `proc(t)` is the
233 * actor which executed transition `t`.
235 void push_transition(const Transition*);
238 } // namespace simgrid::mc::odpor