1 /* Copyright (c) 2008-2023. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 #ifndef SIMGRID_MC_SAFETY_CHECKER_HPP
7 #define SIMGRID_MC_SAFETY_CHECKER_HPP
9 #include "src/mc/api/ClockVector.hpp"
10 #include "src/mc/api/State.hpp"
11 #include "src/mc/explo/Exploration.hpp"
12 #include "src/mc/explo/odpor/Execution.hpp"
13 #include "src/mc/mc_config.hpp"
15 #if SIMGRID_HAVE_STATEFUL_MC
16 #include "src/mc/VisitedState.hpp"
24 #include <unordered_map>
27 namespace simgrid::mc {
29 using stack_t = std::deque<std::shared_ptr<State>>;
31 class XBT_PRIVATE DFSExplorer : public Exploration {
33 ReductionMode reduction_mode_;
34 unsigned long backtrack_count_ = 0; // for statistics
35 unsigned long visited_states_count_ = 0; // for statistics
37 static xbt::signal<void(RemoteApp&)> on_exploration_start_signal;
38 static xbt::signal<void(RemoteApp&)> on_backtracking_signal;
40 static xbt::signal<void(State*, RemoteApp&)> on_state_creation_signal;
42 static xbt::signal<void(State*, RemoteApp&)> on_restore_system_state_signal;
43 static xbt::signal<void(RemoteApp&)> on_restore_initial_state_signal;
44 static xbt::signal<void(Transition*, RemoteApp&)> on_transition_replay_signal;
45 static xbt::signal<void(Transition*, RemoteApp&)> on_transition_execute_signal;
47 static xbt::signal<void(RemoteApp&)> on_log_state_signal;
50 explicit DFSExplorer(const std::vector<char*>& args, ReductionMode mode, bool need_memory_info = false);
52 RecordTrace get_record_trace() override;
53 void log_state() override;
55 /** Called once when the exploration starts */
56 static void on_exploration_start(std::function<void(RemoteApp& remote_app)> const& f)
58 on_exploration_start_signal.connect(f);
60 /** Called each time that the exploration backtracks from a exploration end */
61 static void on_backtracking(std::function<void(RemoteApp& remote_app)> const& f)
63 on_backtracking_signal.connect(f);
65 /** Called each time that a new state is create */
66 static void on_state_creation(std::function<void(State*, RemoteApp& remote_app)> const& f)
68 on_state_creation_signal.connect(f);
70 /** Called when rollbacking directly onto a previously checkpointed state */
71 static void on_restore_system_state(std::function<void(State*, RemoteApp& remote_app)> const& f)
73 on_restore_system_state_signal.connect(f);
75 /** Called when the state to which we backtrack was not checkpointed state, forcing us to restore the initial state
76 * before replaying some transitions */
77 static void on_restore_initial_state(std::function<void(RemoteApp& remote_app)> const& f)
79 on_restore_initial_state_signal.connect(f);
81 /** Called when replaying a transition that was previously executed, to reach a backtracked state */
82 static void on_transition_replay(std::function<void(Transition*, RemoteApp& remote_app)> const& f)
84 on_transition_replay_signal.connect(f);
86 /** Called when executing a new transition */
87 static void on_transition_execute(std::function<void(Transition*, RemoteApp& remote_app)> const& f)
89 on_transition_execute_signal.connect(f);
91 /** Called when displaying the statistics at the end of the exploration */
92 static void on_log_state(std::function<void(RemoteApp&)> const& f) { on_log_state_signal.connect(f); }
95 void check_non_termination(const State* current_state);
98 /** Stack representing the position in the exploration graph */
102 * Provides additional metadata about the position in the exploration graph
103 * which is used by SDPOR and ODPOR
105 odpor::Execution execution_seq_;
107 /** Per-actor clock vectors used to compute the "happens-before" relation */
108 std::unordered_map<aid_t, ClockVector> per_actor_clocks_;
110 #if SIMGRID_HAVE_STATEFUL_MC
111 VisitedStates visited_states_;
112 std::unique_ptr<VisitedState> visited_state_;
114 void* visited_state_ = nullptr; /* The code uses it to detect whether we are doing stateful MC */
117 /** Opened states are states that still contains todo actors.
118 * When backtracking, we pick a state from it*/
119 std::vector<std::shared_ptr<State>> opened_states_;
120 std::shared_ptr<State> best_opened_state();
122 /** If we're running ODPOR, picks the corresponding state in the stack
123 * (opened_states_ are ignored)
125 std::shared_ptr<State> next_odpor_state();
127 /** Change current stack_ value to correspond to the one we would have
128 * had if we executed transition to get to state. This is required when
129 * backtracking, and achieved thanks to the fact states save their parent.*/
130 void restore_stack(std::shared_ptr<State> state);
132 RecordTrace get_record_trace_of_stack(stack_t stack);
135 } // namespace simgrid::mc