1 /* Copyright (c) 2006-2016. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
7 /* This example shows how to declare and start your actors.
9 * The first step is to declare the code of your actors (what they do exactly
10 * does not matter to this example) and then you ask SimGrid to start your
11 * actors. There is three ways of doing so:
12 * - Directly, by instantiating your actor as paramter to Actor::create();
13 * - By first registering your actors before instantiating it;
14 * - Through the deployment file.
16 * This example shows all these solutions, even if you obviously should use
17 * only one of these solutions to start your actors. The most advised solution
18 * is to use a deployment file, as it creates a clear separation between your
19 * application and the settings to test it. This is a better scientific
20 * methodology. Actually, starting an actor with Actor::create() is mostly
21 * useful to start an actor from another actor.
25 #include <simgrid/s4u.hpp>
27 // This declares a logging channel so that XBT_INFO can be used later
28 XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_launching_test, "The logging channel used in this example");
31 /* Declares a first class of actors which sends a message to the mailbox 'mb42'.
32 * The sent message is what was passed as parameter on creation (or 'GaBuZoMeu' by default)
34 * Later, this actor class is instantiated twice in the simulation.
38 const char *msg = "GaBuZoMeu";
40 /* Constructor used when no parameter is passed to the actor */
42 Sender(std::vector<std::string> args) {
43 /* This constructor is used when we pass parameters to the actor */
45 msg = args[0].c_str();
48 XBT_INFO("Hello s4u, I have something to send");
49 simgrid::s4u::MailboxPtr mailbox = simgrid::s4u::Mailbox::byName("mb42");
51 simgrid::s4u::this_actor::send(mailbox, xbt_strdup(msg), strlen(msg));
52 XBT_INFO("I'm done. See you.");
57 /* Declares a second class of actor which receive two messages on the mailbox which
58 * name is passed as parameter ('thingy' by default, ie the wrong one).
60 * Later, this actor class is instantiated once in the simulation.
64 simgrid::s4u::MailboxPtr mailbox = simgrid::s4u::Mailbox::byName("thingy");
67 Receiver(std::vector<std::string> args) {
68 /* This constructor is used when we pass parameters to the actor */
69 /* as with argc/argv, args[0] is the actor's name, so the first parameter is args[1] */
71 mailbox = simgrid::s4u::Mailbox::byName(args[1]);
74 XBT_INFO("Hello s4u, I'm ready to get any message you'd want on %s", mailbox->getName());
76 char *msg1 = static_cast<char*>(simgrid::s4u::this_actor::recv(mailbox));
77 char *msg2 = static_cast<char*>(simgrid::s4u::this_actor::recv(mailbox));
78 XBT_INFO("I received '%s' and '%s'",msg1,msg2);
79 XBT_INFO("I'm done. See you.");
84 /* Here comes the main function of your program */
85 int main(int argc, char **argv) {
86 /* When your program starts, you have to first start a new simulation engine, as follows */
87 simgrid::s4u::Engine *e = new simgrid::s4u::Engine(&argc,argv);
89 /* Then you should load a platform file, describing your simulated platform */
90 e->loadPlatform("../../platforms/small_platform.xml");
92 /* And now you have to ask SimGrid to actually start your actors.
94 * You can first directly start your actor, as follows. Note the last parameter: 'Sender()',
95 * as if you would call the Sender function.
97 simgrid::s4u::Actor::createActor("sender1", simgrid::s4u::Host::by_name("Tremblay"), Sender());
99 /* The second way is to first register your function, and then retrieve it */
100 e->registerFunction<Sender>("sender"); // The sender is passed as a template parameter here
101 std::vector<std::string> args; // Here we declare the parameter that the actor will get
102 args.push_back("GloubiBoulga"); // Add a parameter to the set (we could have done it in the first approach too)
104 simgrid::s4u::Actor::createActor("sender2", simgrid::s4u::Host::by_name("Jupiter"), "sender", args);
106 /* The third way to start your actors is to use a deployment file. */
107 e->registerFunction<Receiver>("receiver"); // You first have to register the actor as with the second approach
108 e->loadDeployment("deployment.xml"); // And then, you load the deployment file
110 /* Once every actors are started in the engine, the simulation can start */
113 /* Once the simulation is done, the program is ended */