From 43cfff77113704360f4d55b40e890c65a09d8059 Mon Sep 17 00:00:00 2001 From: Martin Quinson Date: Sat, 8 Aug 2015 18:54:40 +0200 Subject: [PATCH] this comment was seriously outdated --- include/xbt/queue.h | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/include/xbt/queue.h b/include/xbt/queue.h index 4576938c3a..ab918ffb70 100644 --- a/include/xbt/queue.h +++ b/include/xbt/queue.h @@ -21,12 +21,8 @@ SG_BEGIN_DECL() * These is the classical producer/consumer synchronization scheme, * which all concurrent programmer recode one day or another. * - * The good thing of this implementation is that it works seamlessly - * in your universe. When using one of the classical simulation - * interface (such as MSG), it achieves the synchronization on top - * of the simulator. If you use instead the real life implementation - * comming with GRAS, it uses the synchronization of your OS - * (whatever could it be). The choice is done at link time. + * The synchronization of this implementation is done within the SimGrid + * realm, switching between SimGrid processes. * * For performance concerns, the content of queue must be homogeneous, * just like dynars (see the \ref XBT_dynar section). Actually, queues use a -- 2.20.1