From: Martin Quinson Date: Sun, 26 Mar 2017 02:03:08 +0000 (+0200) Subject: s4u: fix documentation X-Git-Tag: v3.16~430 X-Git-Url: http://info.iut-bm.univ-fcomte.fr/pub/gitweb/simgrid.git/commitdiff_plain/b4dcbcc1eaf28847afd4672e1bfb00dfe2eba725?ds=sidebyside s4u: fix documentation --- diff --git a/include/simgrid/s4u/Actor.hpp b/include/simgrid/s4u/Actor.hpp index 61402c79e2..28b24912e9 100644 --- a/include/simgrid/s4u/Actor.hpp +++ b/include/simgrid/s4u/Actor.hpp @@ -235,10 +235,13 @@ public: double killTime(); void migrate(Host * new_host); + /** Ask the actor to die. * - * It will only notice your request when doing a simcall next time (a communication or similar). - * SimGrid sometimes have issues when you kill actors that are currently communicating and such. + * Any blocking activity will be canceled, and it will be rescheduled to free its memory. + * Being killed is not something that actors can defer or avoid. + * + * SimGrid still have sometimes issues when you kill actors that are currently communicating and such. * Still. Please report any bug that you may encounter with a minimal working example. */ void kill();